shadowdragonlord opened this issue on Dec 03, 2003 ยท 13 posts
shadowdragonlord posted Wed, 03 December 2003 at 6:18 AM
shadowdragonlord posted Wed, 03 December 2003 at 6:26 AM
Zhann posted Wed, 03 December 2003 at 6:28 AM
I like that city, way cool...great atmosphere
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shadowdragonlord posted Wed, 03 December 2003 at 6:29 AM
shadowdragonlord posted Wed, 03 December 2003 at 6:33 AM
TheBryster posted Wed, 03 December 2003 at 6:37 AM
The background reminds me of a football stadium....This is great so far, but I'd like to see this rendered at max settings.
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draculaz posted Wed, 03 December 2003 at 8:08 AM
the cetrepiece looks absolutely fantastic. but the outlying parts look like they need some serious randomization. that's really all that can be done in my opinion to make it look realistic. randomization and different textures. drac
GROINGRINDER posted Wed, 03 December 2003 at 11:48 AM
Wow, that is a cool futuristic alien city. " Ladies and Gentlemens welcome to the Thunderdome of tomorrow...."
mloates posted Wed, 03 December 2003 at 3:01 PM
Wow, looks fantastic. Perhaps one ship in the near field of view, either coming towards the camera or flying away from , just to provide some more depth? Just my thought--either way, you've done a great job.
Mrdodobird posted Wed, 03 December 2003 at 4:36 PM
Whoa! Crazyness! That's insane! So much too look at. Very awsome. Well, the only thing I can think of for making it look more busy is the point of view. You have a point of view that's looking down on everything, making everything look small and insignificant. It's kinda like your whole image is background. (This sounds mean, but that is the furthest from my attempted meaning) All I mean is that there is no real subject, (except for the totally awsome tower in the middle!) but even that is looked down upon. If you were to bring the camera lower, maybe tilt it, it might make everything more dynamic. Really I think that's all it is, you're looking for depth and stuff, which is hard when it's all on one ground plane. (I think you were tyring to fix this with the ships. Oh, what if you were looking at the whole scene through a cockpit window! That would really give it a foreground, rather than just a background). But really, I don't know. It's a hard one. you could just keep adding more ships, but when does it get to that "overdone" point? Maybe if you added search lights or something, reaching out into the sky, making it less 2d? Well, good luck, I can't wait to see how it turns out!
shadowdragonlord posted Wed, 03 December 2003 at 8:16 PM
Thanks for all the feedback! I think I'm going to try each of these ideas, in conjunction... Should be fun, perhaps I'll make a seperate scene for the cockpit and composite them afterwards...G ood call on the beam lights MrDodo, and I agree with you Drac about more randomization in the background area...
BOOMER posted Thu, 04 December 2003 at 2:37 AM
WOAH! That is sweet. I like the craft also. Nice. How about adding a light cloud layer and keeping it low. That or just dupe the hell out of the ships. Wait. Idea. Lots of open space, which looks cool, but what about some towers coming symmetrically from the paths going out? That would add some busyness to it.
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danamo posted Fri, 05 December 2003 at 11:48 PM
Very effective textures and terrains.