brschmidt opened this issue on Aug 17, 2000 ยท 4 posts
brschmidt posted Thu, 17 August 2000 at 12:30 PM
brschmidt posted Thu, 17 August 2000 at 1:17 PM
Forgot to add that if I remove the weld lForeArm to the lHand statement in the cr2 the artifact goes away... but I don't get the smoothing at the joint...
Lemurtek posted Thu, 17 August 2000 at 3:36 PM
I'm guessing here, but it looks like somewhere along the line, a point in the forearm is not perfectly aligned with the corresponding point in the hand. When Poser welds two body parts together, the points in the two corresponding parts much match exactly at the seams. I've had this happen with my models sometimes, if I wasn't careful. One wouldn't think Vickie would have that problem though, so maybe look through the Cr2 again to see if you inadvertantly removed an extra line or such. Regards- Lemurtek
bloodsong posted Thu, 17 August 2000 at 6:04 PM
heyas; it's a 'lost in space' vertex, and it happens when you weld two things that have not-quite-aligned vertices. i have no clue why this mesh would work in victoria, but not chopped into a glove as you have done. what might fix it is this: export the forearm and hand as a new obj from poser; make sure you check weld body part seams. then try using that obj in your cr2, instead of the default obj. good luck.