KateTheShrew opened this issue on Aug 17, 2000 ยท 6 posts
KateTheShrew posted Thu, 17 August 2000 at 3:13 PM
Ok, I need something explained here because I don't understand it, I think. When you apply a morph target to a character, why does it sometimes throw the texture map out of whack? For instance, you alter the shape of the mouth with a MT and suddenly the map doesn't match up in that area any more and you get some funky looking renders as a result (like in a closeup shot the map doesn't cover the lips totally or it covers the lips and part of the chin, depending on what you did to the shape). The second thing I need to know is if there is a way to correct this? Does the figure need to be remapped, and if so, how do you remap it? I think you would have to export the altered mesh as an obj and take it into UVMapper, but when you do that, don't you lose the poseability when you bring it back into poser? Any replies will be appreciated cuz this one is driving me nuts with the map not matching up to the morphed geometry. Kate