I really enjoyed reading one of the (long) posts about global lighting. Here's my test render. The samovar is a metaball construction. I did a full circle of about 1000 radial lights inside a sphere. Upper lights are the same hue as the sphere, lower lights are the same hue as the ground plane. Ground plane has cast shadows off so that the ground reflects ambient off the object. Also ground lights are about 1/2 the intensity (measured by the L value of the color -- not the actual light intensity which is set at 1) of the upper dome. OK ... so does anyone know where I can get some additional information on the (watch me get this wrong) HDTI effects (or whatever they are called), AND if there is any way to produce one of those spherical texture maps out of one of my own images?? I take a lot of panoramic photos and would like to try using them in Bryce. Thanks in advance for any help anyone can *render* me. (snork).
Could be worse, could be raining.