dke opened this issue on Dec 05, 2003 ยท 26 posts
dke posted Fri, 05 December 2003 at 5:00 PM
Sorry if my documentation for Shazam confused some people on how the new Morph AutoLoad features work. It is a bit of a new concept so I expected it to take a while until people were familiar with it, but I think my own docs may have been partially to blaim. I read the previous two Shazam threads though, and am starting to get the jist of what may be part of the solution. There are two readme's - the first 'main' one that everyone sees - and some even read :) - and a second one explaining how the scripting/morph AutoLoad features work. The main readme refers you to the second one, but perhaps the comment was way down to the bottom where people missed it. In any event, the second readme is called "readmeShazScripts.txt", and can be found in the "Geometries/mgToon/ScriptsV1" folder. This (is supposed to) explain in detail how to copy your own favorite morphs over to Shazam, and how they will then be automatically loaded next time you load the character. I's just a simple MorphManager task, with the only difference being that you copy the morphs over to the "Addin-UserHead.pz2" and "AddinUserBody.pz2" scripts rather than back into the Shazam cr2. It's a slightly different step than usual, but has the advantage that any morphs you copy to these script files will be automatically loaded/available in any other Victoria based cr2's. Assuming they have the AutoLoad feature in them of course, which is why the Shazam pack includes the AutoLoad-enabled cr2's for 'normal' V1 and V2. The other significant advantage to this approach is that it CREATES new morph channels if they don't already exist! That's a question/answer session scheduled for the Poser Technical forum though, and I'm just detailing the tutuorial and explanation. That covers how to add Morph AutoLoad'ing features to 'any' cr2, and the explanation is available for anyone that doesn't mind reading pre-finished material. In the meantime, I hope the above information and readme provides the information needed to USE the Shazam AutoLoad feature. It's not really any different than the normal use of MorphManager, and I appologize if my readme/docs didn't point people in the proper direction. I will be stopping on the fancy/generic AutoLoad tutorial to write a "QuickStart - Morph AutoLoad" tut for Shazam user's though :) So the tech-heads will have to IM or email me.