FWTempest opened this issue on Dec 08, 2003 ยท 28 posts
FWTempest posted Mon, 08 December 2003 at 9:47 PM
FWTempest posted Mon, 08 December 2003 at 9:48 PM
bikermouse posted Mon, 08 December 2003 at 10:45 PM
FWT, I was wondering wher you went. Candle looks good! - TJ
FWTempest posted Tue, 09 December 2003 at 12:45 AM
Thanks... been playing with Carrara a lot more lately, since I got 3.0 I remember talking about this subject in the Bryce forum a while back, but I never could get my candle to glow... but I was sitting there, watching this candle burn, and it occurred to me how to do it (or something like it) with Carrara's shaders... which are, at least for me, easier to understand and work with than Bryce's DTE. Although, if you know how to play with it, the DTE can produce some pretty amazing stuff. It's just very complicated, especially considering how simple everything else in Bryce is to use.
bikermouse posted Tue, 09 December 2003 at 1:25 AM
FWT, I'm still with C2 but you know how that goes I'm almost always the last to upgrade. Well as I recall you were always pretty good with lights, shadows and such. Since you mentioned Bryce you might want to check out my Bryce freebe a utility to turn tif files to pgm terrains. Anyrate good running into you. Hope to see you post more on Carrara forum. I'm sure you will be an asset here as you were on Bryce forum. cheers, - TJ
Nicholas86 posted Tue, 09 December 2003 at 8:21 AM
Nicholas86 posted Tue, 09 December 2003 at 8:21 AM
Nicholas86 posted Tue, 09 December 2003 at 8:23 AM
FWTempest posted Tue, 09 December 2003 at 9:01 AM
FWTempest posted Tue, 09 December 2003 at 9:07 AM
looking at that, I just realized that I probably could've done the same thing in the bump channel to make it smoother at the top where the wax has been heated... oh boy! more playing to do...
Nicholas86 posted Tue, 09 December 2003 at 11:12 AM
I kind of liked the glassy look. I've used a texture map before. It does give good results, just wanted to play with the new gradient shader:)
FWTempest posted Tue, 09 December 2003 at 12:44 PM
cool... I see now how I could've accomplished the same thing using C's built-in gradient function... gotta practice with that and see what I can come up with...
MarkBremmer posted Tue, 09 December 2003 at 2:29 PM
FWTempest posted Tue, 09 December 2003 at 5:06 PM
that's funny... I had a doily in mine, but I thought to myself, "no, that looks like something Mark would do."... j/k :D actually, I did have a doily in the picture, but took it out because I was trying to import one that I had created in Bryce as a terrain from a grey-scale map.... but the mesh wasn't good enough, in my opinion (and I wanted the 3d shadows that I couldn't get using a plane and transmap). Then I noticed TJ's converter in free stuff that would help me accomplish what I was trying to do (the "plans" I had for it in post #9)... pretty coincidental.... By the way... nice candle.. :)
bikermouse posted Tue, 09 December 2003 at 8:07 PM
EWT Does C3 import PGMs too? Oh boy I'm in trouble now ... some really fine ideas in this thread, and Mark, that doily looks real! - TJ
MarkBremmer posted Tue, 09 December 2003 at 10:08 PM
Nicholas86 posted Wed, 10 December 2003 at 12:22 AM
Nicholas86 posted Wed, 10 December 2003 at 12:23 AM
Kixum posted Wed, 10 December 2003 at 2:44 AM
-Kix
FWTempest posted Wed, 10 December 2003 at 4:26 PM
TJ... if C3 can, I haven't found it yet... I had imported an image into Bryce to create the aforementioned doily out of a terrain... which I then imported into C3. Worked pretty good... but not as good as I wanted... terrain came out at like 25,000 polygons... then I saw your converter and knew that would help tremendously with importing the image into bryce.... however... seeing what Mark's did may just change my mind about the whole thing.... 1 plane vs. 25,000-35,000 polys....
bikermouse posted Wed, 10 December 2003 at 10:22 PM
FWT, I wouldn't be discouraged; you just haven't got your "C" legs yet - you'll figure out how to do it. - TJ
sfdex posted Thu, 11 December 2003 at 5:15 PM
Anyway, had to join in. I have been so busy with work, I haven't had any chance to play!
Hope everyone is doing well!
Kixum posted Fri, 12 December 2003 at 1:08 AM
-Kix
MarkBremmer posted Fri, 12 December 2003 at 5:12 AM
Nice touches Kix. It is good to play... :)
Kixum posted Fri, 12 December 2003 at 7:53 PM
Thanks, I think I'm finally ready to respond to the request to make a flame tutorial but just for this simple candle flame. A few more minor touches and it would start to look pretty sharp. I think I'm going to have to get shader ops to truly tune it in though. It helps a lot to have the real thing to look at when you're modeling it. -Kix
-Kix
ShawnDriscoll posted Thu, 18 December 2003 at 4:08 PM
I liked the Christmas tree, Kix.
JasenJ1 posted Sun, 21 December 2003 at 9:41 PM
I call this image "Fun with Gradients". I haven't used C's gradients much before, but went all out on this. The candle, wick and flame are all done with gradients - in the color, glow, and transparency channels. Light is provided by a single bulb inside the flame, and a quick Anything Glows on the candle. Rendered without GI in about a minute on my Mac G3/350.
I really like Kixum's pool of melted wax and the melting inside of the candle. I think my flame is not bad, but I'd like to see Kixum's tutorial.
FWTempest posted Tue, 23 December 2003 at 1:39 PM