Forum: Bryce


Subject: Help with file size

bazze opened this issue on Dec 09, 2003 ยท 10 posts


bazze posted Tue, 09 December 2003 at 3:07 AM

Hi guys, hope you can help me out. I did this scene after I got inspired by other abstract pictures I have seen in the galleries. To achieve the smooth look a had to: - use a really smooth mesh I made with Wings3D. - use 300 radial lights. This resulted in a file larger than 240 megs. Using 150 lights just didn't give a smooth look (I tried positioning them in numerous different ways). Have I missed something? 240 megs and 300 lights seems a bit wild. thanks

www.colacola.se


tjohn posted Tue, 09 December 2003 at 5:38 AM

bazze: I'm not clear on what your question is. 1. Do you want to know if your file should be that large? (Probably, if there are that many polygons involved.) 2. Do you want to know how to make the file smaller? (You could recreate your "rounded cube" object in Wings and try not to smooth it so much so you have fewer polys, then do some more smoothing in Bryce. Also, are there many cubes which aren't showing in your field of view? You might be able to delete some of them without affecting the pic as long as they aren't casting a shadow into the pic.) Or: 3. I'm entirely missing the point (not unusual for me) Hope this helps. John

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


bazze posted Tue, 09 December 2003 at 5:46 AM

Hi John, 1 & 2 answers my question. Thanks. That was also what I suspected.

www.colacola.se


Gog posted Tue, 09 December 2003 at 7:27 AM

Wow, 300 radials is a lot, did you play with sme of the advanced render options (such as smooth shadows and/or transitions) before you opted for more lights? Can you poly cull in wings i.e on the flat surfaces weld polys together so that the flat is a single larger poly?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


bazze posted Tue, 09 December 2003 at 7:29 AM

No I'm using Bryce4 so there are no such options. Weld polys together on flat surfaces -good idea.. didn't think of that.

www.colacola.se


tjohn posted Tue, 09 December 2003 at 9:44 AM

Thanks, Gog, I'm still learning Wings and haven't gotten all the options down yet. :^)

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


Gog posted Tue, 09 December 2003 at 10:24 AM

Must admit I don't use wings, but most packages have a weld polys option of some form or other.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


alvinylaya posted Tue, 09 December 2003 at 1:49 PM

I think you should talk to Ornlu, the master of simulated HDRI without the need of radials. You can also search for past topics in this forum regarding "HDRI" or "radiosity". The most recent ones: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1554658 http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1553996 and another: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1553513&Reply=1553609#6


ysvry posted Tue, 09 December 2003 at 1:55 PM

this looks mighhty smooth can you do a little anim of it with the balls bouncing upndown on those smooth keys?

for some free stuff i made
and for almost daily fotos


shadowdragonlord posted Tue, 09 December 2003 at 7:41 PM

Aye, but this is about as far as you can take it with Bryce 4, bazze! Great work, I might add. Very, very clean shadows...