Forum: Poser - OFFICIAL


Subject: Freaked M3... where did I go wrong?

kayarnad opened this issue on Dec 10, 2003 ยท 11 posts


kayarnad posted Wed, 10 December 2003 at 2:20 AM

I finally found a use for the M3 Nooooo pose... this is what i did: Opened Poser, imported the M3 obj, loaded the Freak obj as morph, saved it as prop, opened the tailor, loaded the Freak manneuin as prop, loaded M3 as dress, selected the "freak" morph from the freak prop, and transferred that to the m3 character... after 5 hours (man, had I known it was going to be that long, i wouldn't have done it), I saved the M3 characters as a new character called "m3 freak".. then go to poser, load it, everything fine, and apply the Freak morph to 1, and this happened!! what the olympus did I do wrong?

xantor posted Wed, 10 December 2003 at 2:34 AM

You don`t need props for the tailor. Load the freak into the tailor as the figure with morphs then load michael 3 as the dress and then transfer the morphs.


estherau posted Wed, 10 December 2003 at 5:49 AM

oh I like that pic. I can just see him going "Nooooooooooooo......" Love esther

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iamonk posted Wed, 10 December 2003 at 8:52 AM

Well don't think you did anything wrong. When the FREAK is used as a morph for M3, the body is morphed way past M3's bones. You may think a Joint position pose may be in order, that fixes some areas, but not the hands. There are 15 bones in each hand, the fingers being slender means the bones need to line up with the mesh of them. I tried numerous times, countless hours in the joint editor throwing things around, trying to get something to work. It didn't happen.


wolf359 posted Wed, 10 December 2003 at 10:08 AM

If you have the freak why not just use him instead of trying to hammer M3 into becoming the freak



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iamonk posted Wed, 10 December 2003 at 11:10 AM

I think the whole reasoning behind morphing M3 to the FREAK is to have a little of each. We've been seeing pics of M3 fully FREAKed, but I think a morph that gets you halfway or so would be usefull. Getting a smaller character to morph up to a larger character and have the joints work out, is really what I'm interested in.


dirk5027 posted Wed, 10 December 2003 at 11:28 AM

yea, unfortunately you didn't do anything wrong, the hands go whacko


OReillyTX posted Wed, 10 December 2003 at 11:57 AM

That looks painfull!


kayarnad posted Wed, 10 December 2003 at 12:23 PM

it does! I agree with iamonk.. i wanted to have a more muscular M3, as I don't like his regular musculature... i saw someone's Freak M3 and liekd it, so tried to do it myself... xantor, I'll try what you say, hope it doesn't take 5 hours (no kidding) like yesterday.


iamonk posted Wed, 10 December 2003 at 12:42 PM

I think this is how I did it... Import the FREAK's .obj, unchecking all boxes. Clicked the grouping tool, spawn props. Export each of these props as a morph target. It helps to delete them as you go, less to weed through. Then I loaded each morph target. The hands took a long time because of all the parts.


kayarnad posted Wed, 10 December 2003 at 8:23 PM

soujnds interesting... I'll try that method as well