Forum: Carrara


Subject: Problems with texture mapping hair in Carrara 2

Helen9 opened this issue on Dec 10, 2003 ยท 9 posts


Helen9 posted Wed, 10 December 2003 at 3:50 PM

I'm having problems with a hair model I've made in Carrara 2. I made a basic texture that I want to map around the cylinders I used to create the hair (see the first image). Now I have created two versions of the hair model. The first was made using the spline modeler to create the locks of hair (see the second image). I have no problems getting the texture map to wrap around each cylinder. It works perfectly. However, the file size and number of polygons in this model is outrageous, making it pretty much useless in Poser. So I made a second model using the vertex modeller to create the locks of hair (see the third image). Basically, I took an oval and swept it along a path to make the lock. This model has a nice low polygon count and the file size is much more managable, but I can't get the texture map to work correctly! If you look at the parts I've circled in green, you can see that instead of starting at the top of the cylinder, the texture and transparency maps start in the middle and then wrap back around to the top. I have UVMapper Pro, and I can export a lock of the vertex based hair as an obj, remap it in UVMapper, and then reimport it back into Carrara, but then I would have to rebuild the entire hair model with the newly mapped cylinders, which I am trying to avoid doing. Any suggestions to help me fix this so I don't have to start over again from scratch? And does anybody know how I could get the spline based model down to a smaller file size and polygon count, since it works just fine with the texture map? I appreciate any help sent my way.