I find this useful for mostly wooden table tops, but you can apply this to various situations. Basically, in this case I have selected a sphere, duplicated it, slightly enlarged it, and then applied a glass material on it. This will allow you to get a deeper/richer look in your material, as if it had been laquered. And, then adding even more "layers" with mixed specularities and refractions, will give you different effects. Sometimes, this will help your objects look more realistic. This is harder to pull off with more complex meshes, but maybe it will be useful in some cases. Experiment. AgentSmith
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