alamanos opened this issue on Dec 11, 2003 ยท 6 posts
alamanos posted Thu, 11 December 2003 at 11:30 AM
Hi, I've had p5 since it came out... works fine now.. haven't had a crash in months.. very stable... but .. last night I was bored and decided to play with p4.. loaded up v3 and some global ilimunitation.. and hit render.. to my suprise.. the thing flew.. it generated shadows for about 20 light in under 30 seconds.. so then i said to my self... hold on a sec.. let's try the same scene in p5.. (latest release).. guess what twice as long.. tool over a minute to render the same 20 lights.. (using the p4 renderer in p5).. the favour I need... is could some one who has p4.. and p5 do a quick render in both... with multiple lights and shadows.. and see if there's a diffrence between p5 and p4.. maybe it's just my setup... thanks in advance...
stewer posted Thu, 11 December 2003 at 12:30 PM
In the render setttings, check "ignore shader trees". That'll make the P4 renderer faster, but still not as fast as in Poser 4.
Artist3D posted Thu, 11 December 2003 at 1:14 PM
It is not you,it is that Poser 5 has alot of,shall we say...Hmmm,I don't know how to put it.....A lot of "issues".
alamanos posted Thu, 11 December 2003 at 2:16 PM
I knew it was slower... but things rendering at 1/2 speed. when you are using 1 or 2 lights it's not a big deal.. Instead of 10 second to render and image it takes 13.. 3 seconds is not a big deal.. I can live with that.. but when you are using.. say 20 lights with shadow.. that can turn into an extra 40 seconds.. on a 1 minte render.. now that sucks! oh well...
stewer posted Thu, 11 December 2003 at 2:18 PM
I'd recommend FireFly over the P4 renderer anyway. Displacements, raytracing, depth of field, motion blur and much better antialiasing are too good to be missed.
Little_Dragon posted Thu, 11 December 2003 at 5:49 PM
If you have plenty of RAM, increase your bucket size in Render Options. That can make a considerable difference in render speed, especially for shadow-map calculations. I normally use a value of 64 or 128, rather than the default of 32.