Forum: Bryce


Subject: File size reduction advice?

taerin opened this issue on Dec 12, 2003 ยท 4 posts


taerin posted Fri, 12 December 2003 at 12:24 PM

Hey guys -

I'm working on a Christmas image, creating different parts of it in separate files to keep load/render/save times down. However, the size of the one I'm currently working on has ballooned, and I'd like some advice on what changes I can make to bring it back down.

This file is a train engine pulling a car loaded with gifts. It currently contains:

  1. A .3ds train engine pulling a .3ds car, each textured with adjusted procedural materials, no bitmaps. (I've had to duplicate the car and boolean-hide half of each one to make the car shorter.)
  2. A group of about 50 two-mesh gift models (each is an .obj exported from Poser, textured differently by me with bitmaps.)
  3. A lattice as text on the side of the car.
  4. A figure from Poser that I'm using for scaling reference with the other files.

The .br5 file size is already 110 mg, and I have yet to put track down.

Initially, I created a single layer of those .obj gifts, since they look really good, and just used a g2h on a terrain for the ones under them. I wasn't able to get that to work very well, and I'm not sure how I would have textured it even if I had. I also tried just making a simple texture for the default cube primitive, but they ended up looking rather strange because I really need a different texture for two of the sides, and I don't have a texture template for a cube, strangely enough.

What I need to do, I think, is figure out another way to make a pile of gifts, without actually using 50 of those good ones. Does anyone have an idea as to how I can pull this off more efficiently?

Thanks.