Forum: Poser - OFFICIAL


Subject: Question about using UVMaps & Photoshop to edit textures

pazu opened this issue on Dec 14, 2003 ยท 11 posts


pazu posted Sun, 14 December 2003 at 9:18 PM

OK, I've managed to create UV maps using UVMapper. Now I want to bring the UV map into Photoshop as a layer so I can use it as a guide to edit textures on other layers. My question is: how can I get Photoshop to display the white portions of the UV map as clear while keeping the black wireframe lines as perfectly opague? Right now I can only figure out how to reduce the transparency of the entire overlaying UV map, but this hazes out the texture beneath it.

Also, am I going about this the right way? Thanks!


PhilC posted Sun, 14 December 2003 at 9:46 PM

Select any white area using the magic wand tool. Now go to Select/Similar. Next go to Edit/Cut. This should leave the black lines whilst enabling you to see the layers underneath.

philc_agatha_white_on_black.jpg


Little_Dragon posted Sun, 14 December 2003 at 9:53 PM

Alternatively, set the layer's blend mode to Multiply.



pazu posted Sun, 14 December 2003 at 10:13 PM

Thanks PhilC and Little Dragon...both those suggestions work great!


Lyrra posted Sun, 14 December 2003 at 10:41 PM

I usually set the template to Darken and work on layers underneath it. For dark colored items I invert the tempalte and set it to lighten ..



SWAMP posted Sun, 14 December 2003 at 11:26 PM

Attached Link: http://www.edesign.com/filters/

Promote your template to a layer and zap it with the eliminate white plugin (free at link),and you now have a wireframe on a transparent background. SWAMP

IndigoSplash posted Sun, 14 December 2003 at 11:55 PM

I make it into a mask and apply it to a solid black layer, it gets rid of all the white perfectly.


pazu posted Mon, 15 December 2003 at 1:38 AM

Once again thanks to all! Not just solutions to my basic question, but some great techniques I never even suspected were there, even a filter. What a great resource this forum is!


Tintifax posted Mon, 15 December 2003 at 8:00 AM

Use it as lowest layer. This is especially necessary when you are using a template with colored seamguides.


mikeberg posted Mon, 15 December 2003 at 8:35 AM

I would love having a tutorial explaining all these techniques for the newbie that I am.


jonzan posted Mon, 15 December 2003 at 8:43 AM

Attached Link: http://www.unwrap3d.com

Still having problems? I have another suggestion for you. If you're a pc user (sorry mac!), Unwrap3d can export straight to a Photoshop layer! No fuss, no mess. Which is pretty cool if you like vector layers and stuff.