pazu opened this issue on Dec 14, 2003 ยท 11 posts
pazu posted Sun, 14 December 2003 at 9:18 PM
OK, I've managed to create UV maps using UVMapper. Now I want to bring the UV map into Photoshop as a layer so I can use it as a guide to edit textures on other layers. My question is: how can I get Photoshop to display the white portions of the UV map as clear while keeping the black wireframe lines as perfectly opague? Right now I can only figure out how to reduce the transparency of the entire overlaying UV map, but this hazes out the texture beneath it.
Also, am I going about this the right way? Thanks!