vEr5eX opened this issue on Dec 16, 2003 ยท 34 posts
vEr5eX posted Tue, 16 December 2003 at 11:54 AM
vEr5eX posted Tue, 16 December 2003 at 12:54 PM
vEr5eX posted Tue, 16 December 2003 at 12:57 PM
forgot to add in my previous post that my figure isnt moving or turning at all in these frames. They turn because they were draping at that time. The figure returns to its original position which is posed by me in the frames after draping.
pdxjims posted Tue, 16 December 2003 at 8:20 PM
First, start the draping from zero pose. The setting is a check box on the "Collide Against" dialoge. Second, if at zero pose the clothing mesh intersects the figure, Poser tends to screw up. Notice that the figure's butt is poking through? If the cloth is the wrong size for the figure, or the pants used with the figure poke through and you're colliding against them, then use a magnet on the dynamic clothing to stretch it, export it out as a wavefront object, delete the old clothing, and import in the object you just created. The morph from the magnet should have warped the object and been saved. Sometimes it's hard to tell if at zero pose the clothing intersects the figure. The easiest way is to set the color of the clothing to something dark, and the white of the figure becomes more apparent. Finally, there seems a little bug in the cloth room where sometimes the clothing or figure pose becomes, uh, lost. Try parenting the clothing to the chest of the figure before you drape. That helps sometimes. Hope this helps...
bjbrown posted Tue, 16 December 2003 at 9:14 PM
If you haven't yet, get a tutorial on dynamic clothes. (PhilC has a free one on his site, I don't have the link handy but it would be easy enough for you to find.) I have been having a similar problem in which I was trying to simulate a skirt colliding against V3 and stockings she was wearing. For some reason, the simulation freaked out because of the collision with the stockings, and got stuck on a frame. I unchecked collision against the stockings, and the simulation worked fine- except one small part where the stockings show through the skirt, but for now I'm going to take care of that with a transparency map to hide the part of the stockings that aren't supposed to show through. Just a band-aid solution, but it will work for my particular pose. You might try something similar until you can figure out a better solution. Just collide against the guy but not the pants. If any part of the pants show through the coat, you can probably take care of it with a transmap to hide that part of the pants. A band-aid, but it might work for you to get your render finished.
vEr5eX posted Wed, 17 December 2003 at 3:33 AM
pdxjims, what do u mean by the clothing intersects the figure? Do you mean the cloth touches the figure? bjbrown, yes, I had read that tutorial more than once before. I tried your solution but it is like it still get stuck when it reaches the part when it is ready to run. :(
who3d posted Wed, 17 December 2003 at 7:55 AM
The cloth not only touched the bum, it actively passes through the bum cheecks. You can see the figures bum cheecks through the coat. Poser is therefore going to have a hard time with collision detection and prevention because the cloth is colliding with the body to start with. Cliff
semidieu posted Wed, 17 December 2003 at 8:00 AM
Attached Link: http://www.poserfashion.net/tutorials.htm
At the first frame, the cloth must not intersect the figure... So take care if you use a dynamic cloth for Don (i think this coat is for Don) and put it on M3 for example... Some parts of M3 could touch the cloth... this will "destroy" your cloth. ******* If you use the good character for the dynamic cloth, you must know one thing: some people create the cloth for the "zeroed figure" or for the original figure... I explaion myself: load the main figure (for example Don) load the cloth props (the coat for Don) if nothing intersects, it's ok... If it intersects, select the body of the main figure, open the joint editor and "zero" the figure... Now, the cloth should not intersect the main character... ****** You may find a good and complete tutorial at PoserFashion...vEr5eX posted Wed, 17 December 2003 at 12:35 PM
yes, this is a coat for Don and i am using Don as the figure. so looks like this is the problem that caused the calculation process to always got stucked? i tried putting the figure to zero figure but it seems that the cloth still intersects the figure. And if i put the figure to that, then isnt it going to damage my animation as it suddenly has the figure all stretched to a 'T' shape?
who3d posted Wed, 17 December 2003 at 3:44 PM
OK, well, I've done a little quick research and have a fix for you... let me take a few minutes to create each image and post a mini-tut here (bear in mind I don't have the coat you're using so I'll use one that came free with Poser 5). Cheers, Cliff PS bear in mind that I'll be doing this "live" - and I haven't even tested the latter stages...
who3d posted Wed, 17 December 2003 at 3:50 PM
who3d posted Wed, 17 December 2003 at 3:53 PM
Let's add a "prop" cloth item - I'll use the P5ManOvercoat because it seems the closest to what you're trying to use. Not that without any pose changes the coat intersects both Don (shoulder areas) and the "pants", and so will not naturally "drape".
who3d posted Wed, 17 December 2003 at 3:55 PM
who3d posted Wed, 17 December 2003 at 3:59 PM
who3d posted Wed, 17 December 2003 at 4:09 PM
who3d posted Wed, 17 December 2003 at 4:12 PM
who3d posted Wed, 17 December 2003 at 4:19 PM
If you play your animation now (30 frames, just for fitting the coat) you'll see that the body goes from fitting the cloth to the pose we want it in (I' post a copy but I don't have a gif animation program loaded).
who3d posted Wed, 17 December 2003 at 4:22 PM
who3d posted Wed, 17 December 2003 at 4:26 PM
who3d posted Wed, 17 December 2003 at 4:29 PM
who3d posted Wed, 17 December 2003 at 4:33 PM
who3d posted Wed, 17 December 2003 at 4:39 PM
Bearing in mind that this fit should be checked (I see problems BEHIND the character when I move the camera!) you should adjust the nubmer of "Steps per Frame" in Simulation Settings (or the number of frames) and re-calculate the draping until you are happy with the fit. Since we're going to create a version of the coat which WILL fit Don from his zero pose (and will therefore be quicker and easier in use for later animations/poses) we may as well do a good job now and save time later.
who3d posted Wed, 17 December 2003 at 4:50 PM
who3d posted Wed, 17 December 2003 at 5:04 PM
Right - just to be SURE, let's start a new document. Nice and clean. Put a new Don in it, add the pants, and conform the pants to Don. Do NOT set Don to zero pose. Then import the new coat .OBJ file... create a new cloth similation as above, but this time set "Drape Frames" to 15 and tick "start draping from zero pose". Now when you hit "Calculate Simulation" you'll see Poser calculate the 15 pre-pose/pre-animation "draping frames". While these never render you can see the figure and cloth go from the zero pose to whatever pose you have in frame 1. Note that it's not unusual for it to look as if the fit is poor during this procedure (and again, depending on your final pose you may need to adjust the number of steps per frame and the whole thing may even fail horribly). You may wish to save this version of the coat in your Props Library. Hope this helped, Cheers, Cliff Bowman
who3d posted Wed, 17 December 2003 at 5:21 PM
Oh - I've just taken a closer look. Obviously when first clothified I should have taken more care to set the shape of the "collar" of the coat as being a "constrained group" to retain its shape, as clothifying it has lost the definition completely :( a project for another day, the principles remain the same on a general basis. Cheers, Cliff
vEr5eX posted Wed, 17 December 2003 at 10:52 PM
Attached Link: http://www.philc.serveftp.net/files/freestuff/DonLongCoat01.zip
a big thanks to ur tutorial :) hmm...do i just import it into the file which i had my animation of my figure ready? and when import, do i have to move the coat to the figure's body and position it accurately? because when i import, the cloth is like far away from the figure, in the center of the scene. i tried moving to the figure and start the calculation but it got stuck immediately when I click calculate simulation as the draping meter just don move and never drapes. i then tried to import the coat into a brand new file with no animations in it at all, it does worked. but when i try to move the figure, the coat did follow the figure like what the original coat does. i got this coat from phil c.'s website. u can try it from the attached url.who3d posted Thu, 18 December 2003 at 2:32 AM
Ah! A PhilC item. Thought it looked familiar. Well, that at least means it'll be a quality item - and I should have a copy here to install and try. Gimem a couple of hours to test, but I think you SHOULD be able to drape "from zero position" without moving Don. I've got to keep the PC "free" for recording a TV program for my 2YO son, but after that I'll give PhilC's coat a go and see what turns up. Cheers, Cliff
who3d posted Thu, 18 December 2003 at 3:33 AM
who3d posted Thu, 18 December 2003 at 3:36 AM
who3d posted Thu, 18 December 2003 at 3:45 AM
who3d posted Thu, 18 December 2003 at 4:57 AM
who3d posted Thu, 18 December 2003 at 6:17 AM
who3d posted Thu, 18 December 2003 at 8:24 AM
I'm out of tiem and both child and cloth room are winding me up a bit. Here's a quick summary of some points that will hopefully steer you towards a good conclusion: Import the new coat variation. Create a Cloth Simulation but do not calculate. Instead set up the various different bits of cloth behaviour you'll need (e.g. make everything with the button texture into part of the "Rigid decorated Group" (so teh buttons don't fall away or bend). Experiemtn with makign detailed parts of cloth (like the neck, or the "seam" down the front) stiffer to prevent loss of detailing (play around with constrained, choreographed, and even additional dynamic groups with very stiff settings). Use Hierarchy editor to make the coat a child of Don (I actually used the chest in a few tests, but the body or "Figure 1" entries should work too). Now when you save the coat to the props library you'll be able to save it as a smart prop - which means that when you add this new version of the coat to a scene it will auto-locate to the location of the selected figure (Don). Tadaaa! No need to pose the coat... When you start a new scene, put Don where and how you want him, then bring in the new smart-prop version of the coat. You'll then have to clothify it and make sure the groups are as you've tested today/soon so that they'll work OK, and make sure you have enough steps per frame and enough draping frames for the coat to reshape to fit (be aware that no item of cloth will work in EVERY pose - there is plenty of room for failure!). However this shuld basically work. Reconsider which Don t use. If you can use Casual Don (maybe with a few tweaks) rather than Don plus various bits of clothing then many cloth room issues will be avoided! Maybe someone can come up with a Don hybrid character - naked above the waist but wearing pants - but for the meantime that's my best stab at minimal assistance/comments for you. Sorry I don't have time to try more right now (I'm really going to have to spend more time on this because now I've played around with PhilC's coat I love it!) but I wish you the best of luck - and hope that SR4 fixes cloth room "niggles" (like crashes!). Cheers, Cliff
medmay posted Wed, 07 January 2004 at 6:57 AM
Btw , cloth simmulation run little different with walk ,which alot tutorial cover it . but ive successfully , make M3 run with don dynamic cloth i dont need 200 frames , only 45 frames (with run
s pose start in frame 11 , drape frames from zero) but , consider about touching figures with cloth , use line display mode to align , i prefer not to scale main figure down , but scale up the cloth , until no contact between them ( check in line display mode)