Forum: Poser - OFFICIAL


Subject: A Slippery Posing problem

shorterbus opened this issue on Dec 18, 2003 ยท 26 posts


shorterbus posted Thu, 18 December 2003 at 1:48 PM

Just posed the P5 snake character exactly like I want it - now I need another snake posed exactly opposite - a mirrored image if you will. Is there a way to do this? Thanks


tonymouse posted Thu, 18 December 2003 at 2:02 PM

Figure -> symmetry -> right to left??


shorterbus posted Thu, 18 December 2003 at 2:06 PM

Tried that, didn't work, just tweaked the head a little.


tonymouse posted Thu, 18 December 2003 at 2:09 PM

Well it was wortha try I though it was mostly for arms and legs. but I wasn't sure and I am at work so no poser in front of me.


mateo_sancarlos posted Thu, 18 December 2003 at 2:20 PM

Flip it horizontally in Photoshop, post-render. Otherwise, maybe Ockham will write a snake script.


shorterbus posted Thu, 18 December 2003 at 2:31 PM

Sorry, no photoshop


geep posted Thu, 18 December 2003 at 2:36 PM

Did you turn IK OFF before you did the symmetry thingy? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



shorterbus posted Thu, 18 December 2003 at 2:42 PM

Yes, turned it off tried right to left, left to right, and swap, all the figure did was twist its head


shorterbus posted Thu, 18 December 2003 at 2:43 PM

P.S. I even ran a python pose swapping script, no luck


geep posted Thu, 18 December 2003 at 2:52 PM

Hmmm, ....... mystery here ... don't know ... ... without the model to "play" with ... it's difficult to say. Sorry. ;=[ cheers, (anyway) dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



shorterbus posted Thu, 18 December 2003 at 3:20 PM

Jv, tried your formula, but what that gets me is the exact same snake. What I'm looking for is the precisely opposite pose. Thanks, though


JVRenderer posted Thu, 18 December 2003 at 3:22 PM

1. name snake (body) as snake1





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JVRenderer posted Thu, 18 December 2003 at 3:24 PM

1.1. save scene as snake1.pz3 (file1)





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JVRenderer posted Thu, 18 December 2003 at 3:24 PM

2. then scene save as snake2.pz3 (file2)





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JVRenderer posted Thu, 18 December 2003 at 3:24 PM

3. in snake2 scene rename snake (body) as snake2





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JVRenderer posted Thu, 18 December 2003 at 3:25 PM

3. in snake2 scene rename snake (body) as snake2





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JVRenderer posted Thu, 18 December 2003 at 3:25 PM

4. goto file>import>poser document/prop and import snake1.pz3





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JVRenderer posted Thu, 18 December 2003 at 3:27 PM

5. select snake2(body) and set yRotate to 180%





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JVRenderer posted Thu, 18 December 2003 at 3:27 PM

6. Select snake2(body) and set xTran to your desired coordinate.





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shorterbus posted Thu, 18 December 2003 at 3:58 PM

Sorry, JV, I had a stroke recently and my communication skills are a little muddled. I realize now you are giving me exactly what I am asking for, only I'm asking for the wrong thing. Let me try again. Imagine a snake coiled around an arm like a piece of jewelry - the head of the snake at the bicep. If I do it the way I asked for and the way you instructed(sorry), the second snake's head is now at the tricep - concealed from view- which is not what I want. Am I making sense? What I'm looking for is a second snake that is coiled in the opposite direction (I think)


eternal1133 posted Thu, 18 December 2003 at 4:14 PM

basically if you take jvr's advice is just move the whole figure into the position desired what he showed you will give an exact replica of the original snake just reverse it a you have your two entwined snakes may need a bit of tweaking but jv knows his poser:) - Thomas


judith posted Thu, 18 December 2003 at 4:27 PM

It's going to take a bit of work because there are 15 sections to the snake. What you'll have to do is click on each section and adjust the dials manually. If side-side is 32, put a negative sign in front of it making it -32. Not everything is going to be opposite though, I think up-down would remain the same, I'm not entirely sure about twist. sigh Too much thinking for me today I guess. .................................................. Just checked, twist would have to be opposite also, up-down would remain the same

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catlin_mc posted Thu, 18 December 2003 at 5:00 PM

It's amazing how, when you are having problems with something, someone else asks the question. Thank you all, I'm away to investigate the possibilities. 8) Catlin


Momcat posted Thu, 18 December 2003 at 5:03 PM

Pose your snake, save the pose. Load another snake, apply the pose. Now go to one of the snakes, and at each individual body part, either delete the "-" of the parameters, or add one if there is none. That should give you the exact opposite pose. The reason symetry doesn't work here is because it doesn't have the same named body parts as a human figure.


shorterbus posted Thu, 18 December 2003 at 5:41 PM

Worked perfect. Thanks all


lesbentley posted Sat, 20 December 2003 at 10:45 AM

Here is a way to mirror a pose file. Save a pose file for the character (do NOT include morphs). Open the pz2 in a text editor, you need to do a globall search and replace. You will replace:

k  0  

with k 0 -

Note that there MUST be two blank spaces after the "k" and two blank spaces after the "0" in both the search and replace text. Performing the search and replace will mirror all the positive rotations. The search and replace will also have added an extra minus sign to any negative rotations. Now do another global search and replace of "--" with blank space, this will mirror the negative rotations. Now delete all the "rotateX" channels. Last of all delete all translation channels from the file. You can delete the translation channels manualy whilst in the text editor, it's much easier to do this step in the free utility Mat Pose Edit (version 2.0.3).