ghostship2 opened this issue on Dec 18, 2003 ยท 5 posts
ghostship2 posted Thu, 18 December 2003 at 9:22 PM
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
CDI posted Thu, 18 December 2003 at 9:30 PM
Try plugging the image map of the hair into the displacement channel. Use a setting of something like 0.001 or less
Puntomaus posted Fri, 19 December 2003 at 5:26 AM
Attached Link: http://www.digitalbabes2.com
Not your fault, it's the hairmodel. Do what CDI suggested or go to Kozaburo's website (link attached) - he has a tut about how to fix this.Every
organisation rests upon a mountain of secrets ~ Julian
Assange
biggert posted Fri, 19 December 2003 at 11:26 AM
first, the texture u r using is probably lo res....a small texture will wrap around and show those stretch marks...try a high res texture of 4000x4000......that should solve the blotchy problem second, the hair is a model problem......all you have to do is plug in the texture map into the displacement node and set to a very low value like .0001.....spackles should disappear.......
Torulf posted Fri, 19 December 2003 at 12:00 PM
Maby the transparancy fall of not are set to 0.
TG