Forum: Poser - OFFICIAL


Subject: Tutorial: Watermarking your Morph Targets to catch morph thieves.

PheonixRising opened this issue on Dec 22, 2003 ยท 52 posts


PheonixRising posted Mon, 22 December 2003 at 12:56 AM

Hi there, Some may ask why this tutorial exists. The answer is very few people know how to make morph targets without using dials. But yet there are hundreds of morph character packs for sale. So now you may ask how is that possible. The answer is alot of people use free, for sale, and base morph targets to make new ones they sell as there own. FOr years I have watched it go on. People taking this persons Vicki2 morphs and filtering them into the Teen. That person taking that person's Mil Girl face and putting it on Vicki and selling it. Now with the inimesh you will see people taking Vicki pachages and creating, freak, M3, Stephanie packs. It is hard to tracj a morph when it is put onto another figure. But not impossible. hehe. So here is what to do. I have been doing it for years but I thought maybe if I share, now that it is popping up again, it might help someone. ---------------------------------------------- 1) Zoomed in a head is like a mountain with hundres of nooks and crannies to hide in. Fine 5 or more locations and create a decernable pattern or patterns. You can do initials, names, happy faces, etc. Use three different patterns at least. Put them where they are nor noticable but make the pattern clear. 2) After you have created all your patterns in various spots make images like the one shown above for your records with a map of where they are on the mesh. 3) Just that easy. :) ----------------------------------------------------- Now there are ways people can try to conceal your morph in their work. 1) Apply it a a minute amount mized with other morphs 2)Smooth it in a modelling program 3) Try to restore mesh to proper contours using conform features. -------------------------------------------------------- Well all of these are great ideas but because a morph is meant to be different than the original, your pattern, however weak, will try to remanifest at higher settings. Watermarks can be 3d as well, having decernable patterns from different angles. ---watermarking your custom models like hair, eyes, clothes, etc------ I used to make my name in mesh letters, SHrink it down to point size and weld it to regions of the mesh. It would not weld and be invisible to almost and zoom unless extracted and rescalled. There are tons of ways to identify your own work. This tutorial is a very crude example. make patterns complex and stylized. Don'g go by my crude example. Find interesting places to stuff them. heheThis is just one method I use. Personally I always use about 10 seperate patterns in 10 seprate locations. That is what I did on the V3 morphs I made for Daz. While this approach may notprove that you made a morph from scratch it can prove someone else used your morph in theirs. Similar principles work on textures. Goodluck and please feel free to share this at PoserPros and other forums. Regards, Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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