compiler opened this issue on Dec 22, 2003 ยท 10 posts
compiler posted Mon, 22 December 2003 at 9:51 AM
Lawndart posted Mon, 22 December 2003 at 11:47 AM
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Little_Dragon posted Mon, 22 December 2003 at 11:58 AM
I don't know about UVMapper Pro, but LithUnwrap and Ultimate Unwrap3D have such a feature. It's fairly limited with LithUnwrap, though (you can only convert two selected triangles at a time, and they must be both adjacent and coplanar).
Anthony Appleyard has a utility in Free Stuff that you might find useful.
I've had problems with those Toon shader dots, also. Do you really think triangles are the cause?
Tashar59 posted Mon, 22 December 2003 at 2:11 PM
Wings will do it for you. I don't know if that is the problem.
compiler posted Mon, 22 December 2003 at 4:13 PM
nomuse posted Mon, 22 December 2003 at 6:26 PM
Aha. I was wondering when someone was going to model that costume. What figure base are you using? IM me if you don't want to admit to being a closet "Moonie."
compiler posted Mon, 22 December 2003 at 6:45 PM
nomuse posted Mon, 22 December 2003 at 7:42 PM
Looks like a good model...skirt looks very flowing, bows nicely detailed and properly proportional. I've always thought the Anime Doll would be a good figure for all those amusing anime outfits. I am following with interest to see what you learn about the "quads vs tri's" controversy. I've opened up several clothing meshes for inspection and I find equal numbers using one or other -- and in most of my render experiments they have rendered equally as well.
Little_Dragon posted Tue, 23 December 2003 at 2:36 AM
I don't understand what you mean by closet "Moonie" ....
A reference to Sailor Moon, I'd assume, given the costume.
You're right, compiler; it has something to do with the triangles. I ran one of Don's shirts through MilkShape to triangulate it, then did a side-by-side comparison of it and the regular shirt, after applying the Toon shaders to both. The triangulated version was dotted.
Something else to fix in Service Release 4, I suppose.
compiler posted Tue, 23 December 2003 at 6:00 AM
Attached Link: http://compiler.free.fr/essais/venusDT.jpg
Ah ! Much better ! I've used the detriangulate utility on the original file, but this time setting the minimum angle at 20 (instead of the default 5), increasing the value beyond 20 doesn't give better results. Now I think the result is good (see link : for some reason, I could not post a new image in this thread...) Thanks a lot Little Dragon for pointing me to this wonderful freebee. nomuse : the rendering problem apparently occurs mainly with poser5's toon nodes. I remember having read that Poser4 also has issues with triangles, but I cannot remember which. I haven't had any problem in renderings triangles until this one. Thanks for your help. compiler