I have a mesh which is just fine, except that it renders with a lot of litle dots in P5 firefly (with toon nodes). My guess is that it is because it is made of triangles and not quads (hence the dotted lines following the movement of the dress). If my memory doesn't fail me, I recall having heard of an application that can transform triangle based meshes into quads based. (could it be UV mapper pro?) Thanks in advance to anyone that can help me on this problem. compiler