Dave-So opened this issue on Dec 22, 2003 ยท 4 posts
Dave-So posted Mon, 22 December 2003 at 9:59 AM
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
iamonk posted Mon, 22 December 2003 at 10:31 AM
FROM WHAT I UNDERSTAND You could do a couple things... ...remapping is an option, but then you'll need to use this altered .obj when using this texture... ...make a morph that moves the corresponing vertices... ...or edit the texture. I choose to edit the texture. I have found this to happen often, but I stretch things WAAAYYY away from their original position.
pazu posted Mon, 22 December 2003 at 12:33 PM
Can't help, but I sure like your illustration!
DominiqueB posted Mon, 22 December 2003 at 12:34 PM
Obviously a little part of the texture's lips is painted onto polygons that don't belong to the lips material. Judging by your picture you seem to have the tools to edit the texture itself, simply open the texture in Photoshop load the uv template on another layer set to multiply to see only the polygon lines, and with the clone tool simply paint out the area that is not on the lip polygons. Remapping the figure may not do it especially if the textures problem area does not fall precisely on polygon border lines.
Dominique Digital Cats Media