crocodilian opened this issue on Dec 23, 2003 ยท 10 posts
crocodilian posted Tue, 23 December 2003 at 9:09 AM
A dumb question, but frustrating. I want to load an existing texture into my A channel and one into the B channel for an AB blend. But every Mat I open pops up in the A channel-- never can put it into B. . .what am I doing wrong?
Aldaron posted Tue, 23 December 2003 at 9:12 AM
Try ctrl-clicking the B channel marker to place a marker in both the A and B channel.
crocodilian posted Tue, 23 December 2003 at 10:54 AM
I can do that-- the trouble is when I want to load an existing texture into the B slot, it pops up in the A slot instead. . .meaning that I can't blend between two textures that already exist in my Mat library. I believe that problem is that I'm confusing textures and Materials. . .loading a material seems to change all the texture slots, even if it only has one texture itself
Aldaron posted Tue, 23 December 2003 at 11:17 AM
Ah no you can't do it that way. Materials are everything in the material lab thus when you load one it replaces all the settings that you had before loading it. You have to adjust each channel seperately. To blend the materials you would have to note/write down each element that is part of that material and then apply it to one of the channels. The draw back to this is materials which use multiple channels will not be easily done. BTW each channel is a texture that is blended together to form a material.
Quest posted Tue, 23 December 2003 at 1:17 PM
Aldaron posted Tue, 23 December 2003 at 1:20 PM
Good tip Quest! A lot easier than writing it down :)
crocodilian posted Tue, 23 December 2003 at 5:45 PM
That's exactly what I was trying to do. . .that tip is a keeper!
catlin_mc posted Wed, 24 December 2003 at 7:08 AM
Thanks Quest that's good to know. 8)
Nukeboy posted Wed, 24 December 2003 at 10:06 AM
Oh, man! Where were you months ago when I posed this question!
Quest posted Wed, 24 December 2003 at 10:59 AM
Don't forget, you can now substitute a saved material in the materials library for any number of channels to play with even using the same material more than once and intermingling with 2D textures. Sorry Nuke, I must have missed that post. Well, I'm sure it'll come in handy for future use.