Forum: Bryce


Subject: NEED DEEP HELP!!!! IMPORTANT!!

ETHAN1 opened this issue on Aug 25, 2000 ยท 6 posts


ETHAN1 posted Fri, 25 August 2000 at 7:07 AM

Hi, I wanna create a piratescene with zygotes Galleon. The Problem is, I want to include our Company Logo into the canvas but the texture isnt correct! Our Logo is the word GREY in orange on a white background. What can I do you positioning the logo better on the canvas! Hope somebody can help me! Thank you

Locke posted Fri, 25 August 2000 at 11:57 AM

Select the object that has the texture applied to it, open up the materials lab and click on one of the two dots above three paned window that contains your texture. THe one you need to click on is the one that does NOT read "Texture Source Editor" I am not sure exactly what it says. A dialog will open up that lets you resize the texture. What you probably want to do is to rotate it 180 on the Y axis and scale it a bit. Make sure you turn tiling off by going to the triangle drop down menu on the lower right of that same three paned windo and unchecking "tile image." Hope this helps. Locke


psychomoose posted Fri, 25 August 2000 at 1:42 PM

If you are using PhotoShop to create the texture for the logo then usually I find the easiest way to do this kind of thing, without UV texturing, is to render the sail with the logo in Bryce and then take the rendered file into Photoshop and crop down with a square around the sail. Now you know the area, place the text in that area on a new layer and distort with the transform tool to fill the shape, in orage of course. now just fill with, the behind fill command, in your grey and export as a pict (I don't know if that is correct for PC). In Bryce use the materials lab and then click the"P" icon to use a picture, rather than a texture - then the red dot above it to import the new pict file, find you PhS file and import it.Now you want to set it properties to either "object side" or "object front". AND.....that is it......well it's up to you to set the properties. I made a nice canvas texture for a job a while back - mostly the bumpmap - so if I can find it I could email it over if that would help. Hope all this is of some use Psychomoose


bonestructure posted Fri, 25 August 2000 at 5:37 PM

You might also try setting texture mapping to object front

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thunderdon posted Sat, 26 August 2000 at 9:10 PM

The easiest way I've found to beat no/UV control is to rotate your texture image 180" (it will be backwards in 2d paint program). Like doing transparancies, the source has to be backwards. Good luck


Locke posted Fri, 01 September 2000 at 11:56 PM

I was also just thinking, why don't you just add it in post? You could do it much more precisley in photoshop then you could do in bryce.