Forum: Poser - OFFICIAL


Subject: Can someone post Poser & DS comparison images?

maclean opened this issue on Dec 24, 2003 ยท 39 posts


maclean posted Wed, 24 December 2003 at 8:34 PM

I'd really like to see an identical scene done in both apps if that's possible. Maybe by using one simple light and a single figure. Can't wait till it appears in my account. Grrr... mac


Veritas777 posted Wed, 24 December 2003 at 8:56 PM

That is not initially easy! I have imported a Poser file into DAZ Studio and did two 3072x3072 Render-To-Disk renders. The OpenGL rendered in almost a FLASH!. The non-OpenGL took several minutes, but looked quite different from the original Poser image- mainly like the lighting was set too high. An interesting image, but NOT the same. Bottom line- in this ALPHA stage, it is hard to compare Apples to Apples. There doesn't appear to be an immediate translation of identical light levels- so you can't make exact comparisons. This is an ALPHA release- meaning NOT EVEN BETA! I'm amazed that my Poser files even load an look similiar!


Veritas777 posted Wed, 24 December 2003 at 9:12 PM

By the way- it saves currently in JPG and TIF only. I'm sure more will be added later. People have to remember that this is just an ALPHA to give folks a look. The DAZ files are content organizing files, linked to the OBJ's, textures, etc. They are EXTREMELY SMALL, so you can imagine the possibilities for easy, flexable content management. This will be great for workgroup scenerios- no doubt a result of how DAZ operates internally- saves tons of file transfer time and space!


maclean posted Wed, 24 December 2003 at 9:12 PM

Thanks, veritas. I wasn't sure how easy it would be, but knowing that DAZ had provided a scene, I thought it might work. I'll have a go tomorrow when I get it. mac


maclean posted Wed, 24 December 2003 at 9:14 PM

Oops. X-posted. That's what I wanted to know about the content organisation. Sounds really good. Dang! I'm excited! mac


dialyn posted Wed, 24 December 2003 at 9:16 PM

Well, I tried to import a Poser scene and I lost the lights. It's going to take some time for a techno idiot like me to get much out of it...beyond me to get a side by side comparison. I bet someone has it soon, though. Pretty clever people we have around here.


Xena posted Wed, 24 December 2003 at 10:21 PM

Mac, I'm gonna come over and have a 'wait for D|S' party with ya, ok ;) I'm itching to get my hands on it too!


Veritas777 posted Wed, 24 December 2003 at 10:29 PM

I've been running five different runtimes with P4 PP (one at a time, of course) and after I gave DAZ Studio the go to find my other content it was able to load a DAZ Charger Pz3 from Drive F and use the textures and obj stored in my P4 Animals runtime on Drive E. I think it is like PBoost or Correct Reference- it needs to run a search to catalog where everything is. After it has done that it seems to work. I imagine a really EXOTIC setup could probably fake it out quite nicely, but if you have used the standard runtime hiearchy, even in mutltiple runtimes on different drives, it seems to work 95% of the time. I think you need to consider also that if the Poser files already have "Incorrect References", which is likely the case in those other 5%, that will lead to a missing texture map that has to be found manually. Obviously-then- either DAZ will provide a better search mechanism- or someone like Horseless Headsmen will provide a plug-in utilty optimized for DAZ Studio! Since DAZ Studio is starting from 2004 technology, this could be MUCH MORE accurate, especially using the new DAZ indexing file- something Poser doesn't have.


ronstuff posted Thu, 25 December 2003 at 1:55 AM

There is a lot to like about D|S considering it is Alpha. I was surprised at how good it was but there are still many features to fix and add before it comes close to a fully functional program. My first few renders look slightly soft, and lack crisp texture detail. Lighting is good, and it is really nice to see a point light! But Poser light sets seem to come in very bright. I suspect that material settings and spectral qualities account for most of this because of the very different way D|S handles the material shaders. The shaders and lighting look VERY good here, but may not interpret previous Poser scenes the same way that Poser does (I think this is a good thing ;-)


PheonixRising posted Thu, 25 December 2003 at 1:57 AM

The lighting system is not the same. No way to match lighting. DS lights are infinately superior.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


ronstuff posted Thu, 25 December 2003 at 2:43 AM

I would agree that the lighting is vastly superior to Poser 4 even at this stage but the render output is not up to the level of P5 yet. Unfortunately the D|S renders seem to lack sharpness and detail. So far I've been unable to find render settings to increase the sample rate (or maybe alter the pre-optimizing of images), but I assume that more render options will come at some point. For now though, the best lighting in the world doesn't do much if everything is out of focus. All-in-all it is an excellent Alpha and bodes well for the future :-)


PheonixRising posted Thu, 25 December 2003 at 3:34 AM

Ok Here ya go. 2 Lights versus 20+ in Poser. Wonderful Potential. I used the Koz Hair cuz I know you are all wondering. hehe Before render.........

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising posted Thu, 25 December 2003 at 3:35 AM

......and after render Render time with 2 lights wasn't fast but worth it

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising posted Thu, 25 December 2003 at 3:37 AM

Forgot Flag. So sorry.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising posted Thu, 25 December 2003 at 3:56 AM

PS: One light is behind lighting the Cyclorama and the other is in front. I am noticing th joint changes. I like that in Studio Vicki's upper arms don't have the bowing curve on the outside contour.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Larry F posted Thu, 25 December 2003 at 4:28 AM

That's nice! Been fooling with it all evening and just noticed that! I'm liking it, I'm liking it! Larry F


PheonixRising posted Thu, 25 December 2003 at 4:34 AM

May be the way Studio is setting the materials when it imports, but Poser4 is clearer in the extreme magnification area. maybe it is a specular/diffusing thingy.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising posted Thu, 25 December 2003 at 4:45 AM

Ron, I think it is not the renderer but how the materials are being set. Look in the above image. Poser is not clearer overall. The each beat each other in certain spots In the above image the lips are much crisper where Poser has clearer eyes. i think it is the materials. Studio: Crisper teeth, Lips, contours Poser4: Crisper skin, eyeballs, trans, brows But I never ever render this close. hehe. The antialias might be a bit higher. But I think it is the material settings upon import.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PheonixRising posted Thu, 25 December 2003 at 4:48 AM

The nostrils in the studio render is much sharper, as is the mouth in the studio render too

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


genny posted Thu, 25 December 2003 at 5:00 AM

Since I really don't know what this is, I don't know if I need or not? When I checked it, it doesn't appear to do anything and when I select "Render" it doesn't do anything either, not even render? Thanks for any info on this and Merry Christmas to you all.


PheonixRising posted Thu, 25 December 2003 at 5:10 AM

OpenGl is a form of Hardware Graphics accelleration associated with videocards. Do you have an old videocard or system?

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


genny posted Thu, 25 December 2003 at 5:26 AM

No, my computer is just over a year old. Sony Vaio, Pentium4, 2.66 GHz, 512mb Ram and "Open GL Version 1.3.1 Nvidia GEforce 4MX 440/AGP/SSE2? What-ever that means. LOL!


Mazak posted Thu, 25 December 2003 at 8:21 AM

My first Picture with DS. A full loaded V3 with DAZ HighRes maps (and bump), Grace Lion Hair. I used 2 lights in scene. One point light and one distant light; both have shadow enabled. Mazak

Google+ Bodo Nittel 


jerr3d posted Thu, 25 December 2003 at 9:02 AM

PheonixRising and Mazak, those are both very nice renders. Curious how long they took. Not that it necessary matters. Good things take time, as they say. And does the openGL allow you to position the camera without the scene dragging down the movement?


Mazak posted Thu, 25 December 2003 at 9:23 AM

The render took long time for my picture 25 minutes! But it's raytracing with 2 shadowlights. The camrea moves in 'Realtime' in OpenGL (with full textures and transmaps). Mazak

Google+ Bodo Nittel 


Mazak posted Thu, 25 December 2003 at 9:26 AM

ups... I have Athlon 2.2 Ghz with 1GB Ram. GeForce4 TI 4200 128 MB. Mazak

Google+ Bodo Nittel 


jerr3d posted Thu, 25 December 2003 at 9:41 AM

25 minutes is a long time for a render, but I got to admit, that is a fantastic looking image!


mikeberg posted Thu, 25 December 2003 at 9:51 AM

As a Bryce user, can you tell me if D|S can export in 3DS or OBJ format ? Thank you (actually with Poser v3)


dragongirl posted Thu, 25 December 2003 at 1:53 PM

I render in Bryce because I like the raytracing and the sharpness. I was hoping D/S would have that sharpness, but I'm not seeing it yet. Looks a lot easier than Poser (P4) to manage just USING it though. More convenient in its design. :-)


Yewston posted Thu, 25 December 2003 at 2:38 PM

mikeberg,

At this time, you cannot export anything out of Studio. It only saves in the native .daz format.

Hopefully, in the future, there will be options for export. The menu command exists but is greyed out in this version.


TrekkieGrrrl posted Thu, 25 December 2003 at 5:27 PM

Here's my first succesfull image with D|S. At least I like the lightning way better than Poser's lights :o) There's no way I could have llit the image like this in Poser. Not just a limitation of Poser though, it's just that I SUCK with Poser's lights. But this: one pin light and boom :oD

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



TrekkieGrrrl posted Thu, 25 December 2003 at 5:39 PM

Oh and I forgot: Render time 3:57 minutes on a 2.0 Ghz P4, 256 mb Ram, WinXp home :oD

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



PheonixRising posted Thu, 25 December 2003 at 6:53 PM

my image took about three minutes to render with two pin(bulb) lights. Ernoyaka 1, that llooks like Stephanie's twin brother. The face is so close but on a boy.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


stewer posted Thu, 25 December 2003 at 7:05 PM

"The render took long time for my picture 25 minutes! But it's raytracing with 2 shadowlights." It appears that transparent raytraced shadows are 3Delight's weak spot. I had comparable results with my own RIB exporter, turning off transparency made it a lot faster (and uglier with transmapped hair). How fast are shadow maps?


TrekkieGrrrl posted Thu, 25 December 2003 at 7:05 PM

Hmm Actually you're right, Anton :) Purely coincidense though. I just clicked a few of the ethnic sliders in D|S and liked what I saw :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Mazak posted Thu, 25 December 2003 at 7:11 PM

@stewer, at this stage DS has no shadow maps... maybe later. Mazak

Google+ Bodo Nittel 


stewer posted Thu, 25 December 2003 at 7:16 PM

Trekkiegrrrl In Poser, you'd use the "Dist End" parameter on a spotlight with a wide angle to get similar results.


TrekkieGrrrl posted Fri, 26 December 2003 at 4:41 AM

Thanks Stewer :o) The point is that I didn't know, even after using Poser for 3-4 years. That's one thing again where the OpenGL preview is great, I could SEE my new light instantly and place it so it lit the parts I wanted. I stopped using Bryce for my renders when I got the first mill. people becourse I hated all the parts you had to change texture on in Bryce, but one thing I miss was the lights. Now I've got them back :oD

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



stewer posted Fri, 26 December 2003 at 5:11 AM

Haven't seen Studio myself yet (I am a non-PC mortal), but I can imagine that a decent OGL preview can help a lot.