droyd opened this issue on Dec 26, 2003 ยท 20 posts
droyd posted Fri, 26 December 2003 at 11:26 AM
Hi Folks, I promised I'd post some shots for those interested. I also thought I'd show some DS wierdness. If anyone wants specifics about my computer, video card, etc. I'll add that later. I figured this was just to show some things that are happening to me. I have barely begun to scrape the surface of the program, so I haven't tried to correct some of the things you'll see. I'm posting this purely for educational purposes. I'll post up the images as fast as I can upload.
droyd posted Fri, 26 December 2003 at 11:32 AM
droyd posted Fri, 26 December 2003 at 11:34 AM
droyd posted Fri, 26 December 2003 at 11:45 AM
droyd posted Fri, 26 December 2003 at 11:50 AM
droyd posted Fri, 26 December 2003 at 11:55 AM
droyd posted Fri, 26 December 2003 at 11:59 AM
droyd posted Fri, 26 December 2003 at 12:06 PM
Spanki posted Fri, 26 December 2003 at 12:08 PM
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
droyd posted Fri, 26 December 2003 at 12:13 PM
ronstuff posted Fri, 26 December 2003 at 12:19 PM
When you say that you move the camea, are you sure that you are not confusing changing the focal length (zooming the lens) of the camera with actually moving it. Some of these images look like they were made with extremely wide angle fisheye-type lenses - look at the distortions on the ground grid. I have noticed that wide angle lenses in D|S behave much like real lenses and have spherical distortions at the edges which become more pronounced as the focal length is shortened. If the limits are not working properly (to restrict extremely small focal lengths) then these images may be the result of out-of-range settings.
droyd posted Fri, 26 December 2003 at 12:29 PM
I don't want to give the impression that I know what I'm doing yet. It's very possible that I'm the problem with why the camera view is as radical as it is when importing certain files. If I would have paid attention when I first started importing PZ3's, I may have understood what I did if anything. I'll assume Spanki and ronstuff are right and it's me that messed up a setting. I believe that the first file I imported was a S3 figure and she was not distorted like the V3 images I posted. The first time I imported the V3 file she came in looking like post #2. The only thing I can think that happened is that DS saved some focal adjustments and when I imported the new file it displayed them as I last left them. Thanks for your input, as I take a more scientific approach during testing I'll try to figure out if it's me or not. Probably me...
maclean posted Fri, 26 December 2003 at 1:01 PM
I finally figured out the focal length thing (thanks to Mallen). Zoom = focal length Dolly = move camera Zoom in to get the lens 'flatter', then Dolly out to frame the figure. mac
RHaseltine posted Fri, 26 December 2003 at 1:24 PM
Re #8: the Readme does say that Expression morphs and FBMs go AWOL when saved to D|S' native format.
SAMS3D posted Fri, 26 December 2003 at 4:33 PM
Veritas777 posted Fri, 26 December 2003 at 6:05 PM
Looks like you are really getting the HANG of it now, Sharen! That's really good!
SAMS3D posted Fri, 26 December 2003 at 6:14 PM
SAMS3D posted Fri, 26 December 2003 at 6:14 PM
Too bad my Shazam kills it, completely shuts down when I try to load her. Sharen
SAMS3D posted Fri, 26 December 2003 at 6:15 PM
Oh yes, this is Roxanne with SteffyZ's Zelma textures. Sharen
Tashar59 posted Fri, 26 December 2003 at 11:16 PM
I find all the hair and clothes do that when their made for a different figure. I had some rescaled clothes and the scaling was toast in D/S. Spawning the morphs first in P4 and save as new figure works. I found that out trying to get VV3 to work. Might work with the hair. Rescale and position it to where you want, save it. So many new things/ways to learn how to get around.