Veritas777 opened this issue on Dec 27, 2003 ยท 2 posts
Veritas777 posted Sat, 27 December 2003 at 5:11 PM
Also- my version of Z-Tooning is from what I call the
"Z-Toon Illustration Style School", a radical break-away
use of "Z'ing" but not "Tooning". I call it the
"Z-Illustration" look.
Oddly enough BL's horse would NOT import correctly lit and mapped previously, but did PERFECTLY as a "ZT Pz3 Import"
Even more odd- when I went back to the original 3D version, it then DID ALSO import correctly!
This is leading me to some wild theories that Python is playing some kind of- perhaps unintentional- or?- role
in assisting Pz3 imports. And that- once a good import is made- some kind of DAZ "environment" file gets set, and the next import works better. I believe the software has some kind of Smart Learning Curve ability- not unlike how Windows IMPROVES the operation of certain software, like Photoshop, once you use it a few times.
(I expect a few bar room brawls will quickly ensue! Please don't break the whiskey bottles, the nice big mirror, or shoot out the lights!)
Veritas777 posted Sat, 27 December 2003 at 5:16 PM
Also shown is the Ockham Z-Toon ball that is normally invisible in P4-PP. It can't be deleted or the horse also gets deleted. Obviously I could make it invisible in DS, but I left it in for those who might be interested.
In the top render you can see how the ball shows the angle of lighting too- so that why I left it in there.