Forum: Poser - OFFICIAL


Subject: "Shazaming" another figure...

Gareee opened this issue on Dec 31, 2003 ยท 5 posts


Gareee posted Wed, 31 December 2003 at 10:08 AM

I'm trying an experiment today, trying to get a "shazam kinda look on another figure. Basically, I'm scaling the head, hands, fingers, feet, and toes up to about 130%, and scaling the chest, left and right shoulder down about 10 % or so. The results look GREAT, but the hands have some kinda problem... is this a joint thing, or does a morph need to be created for each hand part to make it work for the hands.

Way too many people take way too many things way too seriously.


lhiannan posted Wed, 31 December 2003 at 10:17 AM

As far as I've seen/read, hands always have trouble when scaled. It has to do with the Bones, which are placed rather precise for the figure and get out of configuration when scaled. (so, yes, it is a "joint thing" :) )


kobaltkween posted Wed, 31 December 2003 at 2:33 PM

from what i've heard, a simple answer is to scale the rest of the body down. i'm sure there are better ones, though.



rodzilla posted Wed, 31 December 2003 at 3:26 PM

how are you scaling it?if you're using just the body part scale dials...you might want to try a magnet,select the hand and create the magnet,then go to the magnets's properties and include all the finger parts for that hand as affected parts as well,ceter the mag base on the hand and make sure that the zone is good and big[100%]and then use the mag's scale dial...alltho i've never tried it on a full hand,i've often gotten good results using this method with other figures that presented this sort of "broken" scaling problem..


Gareee posted Wed, 31 December 2003 at 5:47 PM

Hmm might try that.. thatnks for the idea!

Way too many people take way too many things way too seriously.