Gareee opened this issue on Dec 31, 2003 ยท 5 posts
Gareee posted Wed, 31 December 2003 at 10:08 AM
Way too many people take way too many things way too seriously.
lhiannan posted Wed, 31 December 2003 at 10:17 AM
As far as I've seen/read, hands always have trouble when scaled. It has to do with the Bones, which are placed rather precise for the figure and get out of configuration when scaled. (so, yes, it is a "joint thing" :) )
kobaltkween posted Wed, 31 December 2003 at 2:33 PM
from what i've heard, a simple answer is to scale the rest of the body down. i'm sure there are better ones, though.
rodzilla posted Wed, 31 December 2003 at 3:26 PM
how are you scaling it?if you're using just the body part scale dials...you might want to try a magnet,select the hand and create the magnet,then go to the magnets's properties and include all the finger parts for that hand as affected parts as well,ceter the mag base on the hand and make sure that the zone is good and big[100%]and then use the mag's scale dial...alltho i've never tried it on a full hand,i've often gotten good results using this method with other figures that presented this sort of "broken" scaling problem..
Gareee posted Wed, 31 December 2003 at 5:47 PM