Flak opened this issue on Jan 01, 2004 ยท 18 posts
Flak posted Thu, 01 January 2004 at 6:10 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=569685
This is just a quick description of how I made the grass for my latest pic, URL up above. Had to keep a certain new years resolution, so thats why there's no army skulking in it ;)Dreams are just nightmares on prozac...
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Flak posted Thu, 01 January 2004 at 6:12 AM
Dreams are just nightmares on prozac...
Digital
WasteLanD
Flak posted Thu, 01 January 2004 at 6:14 AM
Dreams are just nightmares on prozac...
Digital
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Flak posted Thu, 01 January 2004 at 6:18 AM
Dreams are just nightmares on prozac...
Digital
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Flak posted Thu, 01 January 2004 at 6:19 AM
Dreams are just nightmares on prozac...
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RodsArt posted Thu, 01 January 2004 at 6:23 AM
Thanks Flak. Wonderful Image, A Classic for sure.
___
Ockham's razor- It's that simple
Flak posted Thu, 01 January 2004 at 6:28 AM
Attached Link: http://www.geocities.com/imanonymis/sfx3d/grass.htm
Its adapted from this tut (only just found it again).Dreams are just nightmares on prozac...
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crag_dolomite posted Thu, 01 January 2004 at 7:52 AM
very interesting method Flak, thanks for sharing
electroglyph posted Thu, 01 January 2004 at 10:00 AM
Thanks so much. The best result I ever got was from lots of random noise on a terrain. The blades were always straight, the object was massive, and the shadows too deep. This is a great solution!
amethyss posted Thu, 01 January 2004 at 10:16 AM
Thank youuuuuu.I tried using lattices,but can be a pain.Going to try this.Very kind of you.Now to figure out how to make a transmap.Did it once long time ago.:)
Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website
catlin_mc posted Thu, 01 January 2004 at 11:46 AM
This is such a simple and effective solution to the problem of grassifying your images. Thanks Flak for your brill little tut. 8) Catlin
Zhann posted Thu, 01 January 2004 at 2:53 PM
Thanks Flak, you're very generous........:)
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Flak posted Thu, 01 January 2004 at 4:54 PM
Yeah I used to use the random noise on a terrain method, but was never really happy with the results - the grass always looked just a bit too spiky/alien for my liking. To make the terrain/noise grass look less harsh and spiky, I once gave the texture on the terrain/noise a high frequency grass shaped transparency map - it "softened" the grass up that way and made it look a lot less spiky/hard (but watch those render times blow up). Anyways, glad to be of some help.
Dreams are just nightmares on prozac...
Digital
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bikermouse posted Thu, 01 January 2004 at 10:29 PM
Cool! Thanks Flak, - TJ
amethyss posted Fri, 02 January 2004 at 1:28 AM
Iv'e been playing with images today,and getting very successful at making grass now.Experimented with a moon and clouds I painted.Then made a 2D picture object of my foot LOL.Works.Thanks for twigging me on to this.
Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website
shadowdragonlord posted Fri, 02 January 2004 at 4:31 PM
Good deal, Flak, and very well-presented. Your grass looks wonderful!
mloates posted Sat, 03 January 2004 at 8:18 AM
Thanks for sharing, Flak--I know this will be handy.
Flak posted Sat, 03 January 2004 at 11:46 PM
Good to here its going good, amethyss :)
Dreams are just nightmares on prozac...
Digital
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