duanemoody opened this issue on Jan 06, 2004 ยท 12 posts
duanemoody posted Tue, 06 January 2004 at 2:02 AM
duanemoody posted Tue, 06 January 2004 at 2:03 AM
duanemoody posted Tue, 06 January 2004 at 2:04 AM
Nearly forgot; texture/transmap by Allas. I was too lazy to cook one of my own while struggling with the NURBS.
TrekkieGrrrl posted Tue, 06 January 2004 at 4:58 AM
Neat. It has potential for sure :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Elfwine posted Tue, 06 January 2004 at 6:34 AM
Encouraging results. I'll bet you're pleased with how easy it was. Heh... pretty soon you'll be giving Maya a run for the money. Good for you!
Don't sweat the petty things, and don't pet the sweaty things! ; )
wolf359 posted Tue, 06 January 2004 at 6:47 AM
Needs some work, but its certainly NOT crap :-) I need to try that spline /loftnurb method in Cinem4DXL 8.2
Lunaseas posted Tue, 06 January 2004 at 7:20 AM
pretty cool actually, better than I can do...someday I'll be brave and try to model. BTW, my husband says it's an ugly hat;) (before you jump on me folks... it's a joke)
biggert posted Tue, 06 January 2004 at 9:46 AM
yeah man.....now thats crapy hair.....heh... ;)
Ladyfyre-graphics posted Tue, 06 January 2004 at 11:50 AM
Attached Link: http://www.ladyfyre-graphics.com/tutorials.htm
Good start Duane :) The textures were Catharina's (she gave me permission to distribute them with my first hair). I wrote a tutorial ages ago on using loft nurbs for an updo type hair, the best tip that I have learned since is to set Cinema's import/export settings (under file) for obj to 500, then untick al the boxes apart from the "flip normals" when importing to Poser, then your model will be sized correctly and easier to handle in Cinema. Alladuanemoody posted Tue, 06 January 2004 at 2:35 PM
Now that's irony. Here I am searching the web for how to do morph targets in C4D when I trip across your tutorial and I get the inspiration to do the above from following it. ...but I lost patience with making the updo when it started to look more like this. So, I guessed I could use loft NURBS to make the onion skins that Yamato/Kozaburo's tutorial advises, and followed that. I went through all my hair maps until I found the only one that wasn't subdivided or had holes cut out of it by the transmap. And I ended up using yours/Catharina's. BTW, I didn't do anything special when exporting the hair to OBJ. I used 999 for the export scale because that's what I used when importing the V3 head OBJ, imported it at 15% figure size and the only thing I noticed was that it had to be X-shifted .003 to center back on the head. Looks like the normals came out OK; the map appears on both sides of the geometry. Assuming that DAZ|Studio doesn't end transmapped hair as we know it, I may do a tutorial on the specific technique I used in C4D with megaprops to you and Yamato/Koz. Essentially all it consists of is drawing the "scalpline" spline, the "finish" spline, then modifying three drag-copies of those splines to "rise1", "rise2", and "swoop" and painfully tweaking the splines in 3 dimensions to cover the head. In case anyone cares, this is ultimately what I'm aiming for, then I'd like to attempt some anime 'dos for a friend of mine doing a webcomic.
Spanki posted Tue, 06 January 2004 at 11:41 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12400&Form.ShowMessage=1596784
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duanemoody posted Wed, 07 January 2004 at 1:07 AM
So, I should have been making vertical splines instead. Intriguing.