JC_01 opened this issue on Jan 06, 2004 ยท 8 posts
JC_01 posted Tue, 06 January 2004 at 9:37 PM
I got a stupid question now, and i have a feeling i already know the answer. I'm working on an insise room pic, and i want recessed lighting, like in a lil box shape at the top of a wall, so far down from the ceiling. I've put in the round parallel lights, and did not get the effect i wanted at all... Is it possible to "replace" those lights with another type, simply with a replace command someplace that i dont' see? or do they all need deleted, and new lights repositioned?? And out of curiosity...the light i use most is the radial...but it is soooo slow render wise. for soft lighting, like in these recessed light boxes, i don't want the light to shine through the box, but rather up and "reflect" off the ceiling to illuminate the room... which light is best for that look? even if i have to actually light the room with another light, that's the look i want...LOL Thankssssssssssss Jen
Aldaron posted Tue, 06 January 2004 at 10:36 PM
Go to edit palette and on the far right side is a double arrow. Click and hold and a menu/chart should appear to the left, select what you want those objects changed into.
EricofSD posted Tue, 06 January 2004 at 10:37 PM
EricofSD posted Tue, 06 January 2004 at 10:38 PM
DOH, cross post. LOL
JC_01 posted Tue, 06 January 2004 at 10:40 PM
Thankssssssssssssssssss bunchessssssssssss You two just saved me replacing about 100 lights...LOL knew i waited for a reason! Hugssssssssss and smoooooochiesssss
madmax_br5 posted Wed, 07 January 2004 at 12:57 AM
Use one parallel light pointing up at the ceiling. Make all materials for the objects 30 percent reflective, and make the specular halo somehwere from rgb 252-254 for matte objects and anything under rgb 125 for anything you want to remain reflective. Enable blurry reflections, turn off shadows, render.
Zhann posted Wed, 07 January 2004 at 2:04 AM
Thanks guys, you learn something new everyday...:)
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Gog posted Wed, 07 January 2004 at 5:52 AM
Also consider replacing all the lights with spheres, apply a texture map with 100% ambience to all the spheres and then use true ambient render, getting rid of 100 lights may give you an improved render time.
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