Forum: Bryce


Subject: Question...LOL (my turn) Lighting swaps

JC_01 opened this issue on Jan 06, 2004 ยท 8 posts


JC_01 posted Tue, 06 January 2004 at 9:37 PM

I got a stupid question now, and i have a feeling i already know the answer. I'm working on an insise room pic, and i want recessed lighting, like in a lil box shape at the top of a wall, so far down from the ceiling. I've put in the round parallel lights, and did not get the effect i wanted at all... Is it possible to "replace" those lights with another type, simply with a replace command someplace that i dont' see? or do they all need deleted, and new lights repositioned?? And out of curiosity...the light i use most is the radial...but it is soooo slow render wise. for soft lighting, like in these recessed light boxes, i don't want the light to shine through the box, but rather up and "reflect" off the ceiling to illuminate the room... which light is best for that look? even if i have to actually light the room with another light, that's the look i want...LOL Thankssssssssssss Jen


Aldaron posted Tue, 06 January 2004 at 10:36 PM

Go to edit palette and on the far right side is a double arrow. Click and hold and a menu/chart should appear to the left, select what you want those objects changed into.


EricofSD posted Tue, 06 January 2004 at 10:37 PM

Yes, you can replace the lights, or any object for that matter, with the click of a button. 1. Select the Edit toolbar. 2. Select the object(s) you want to replace. 3. Select the double arrow in top right of the edit toolbar and left click, that will bring up a set of icons. 4. Click the icon that matches the new object, ie, cone lights, etc.

EricofSD posted Tue, 06 January 2004 at 10:38 PM

DOH, cross post. LOL


JC_01 posted Tue, 06 January 2004 at 10:40 PM

Thankssssssssssssssssss bunchessssssssssss You two just saved me replacing about 100 lights...LOL knew i waited for a reason! Hugssssssssss and smoooooochiesssss


madmax_br5 posted Wed, 07 January 2004 at 12:57 AM

Use one parallel light pointing up at the ceiling. Make all materials for the objects 30 percent reflective, and make the specular halo somehwere from rgb 252-254 for matte objects and anything under rgb 125 for anything you want to remain reflective. Enable blurry reflections, turn off shadows, render.


Zhann posted Wed, 07 January 2004 at 2:04 AM

Thanks guys, you learn something new everyday...:)

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Gog posted Wed, 07 January 2004 at 5:52 AM

Also consider replacing all the lights with spheres, apply a texture map with 100% ambience to all the spheres and then use true ambient render, getting rid of 100 lights may give you an improved render time.

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