garrr opened this issue on Jan 07, 2004 ยท 8 posts
garrr posted Wed, 07 January 2004 at 6:59 PM
garrr posted Wed, 07 January 2004 at 7:16 PM
I have increased the shadow min bias and no effect!
ronstuff posted Wed, 07 January 2004 at 8:40 PM
Does this still happen if you do not use ray tracing? What is your source image? In P5 a bump strength of 0.1 is VERY high (0.001 to 0.03 is the average range), particularly if your bump source image has anything other than a black background, such a high setting may cause a problem. This also could be a displacement issue, so try it with displacement turned off and a lower bump strength and see what happens.
garrr posted Thu, 08 January 2004 at 5:39 AM
daverj posted Thu, 08 January 2004 at 1:11 PM
Just curious if you've tried saving it as a JPEG instead of as a BMP and see if Poser reads it in differently. Also, perhaps the UVs don't quite line up with the template in those areas. Did you try filling in the extra areas of the map around there with middle gray?
daverj posted Thu, 08 January 2004 at 1:13 PM
Or perhaps the way you made the map created strong blacks or whites at those exact spots? Since you don't need any bumps there, maybe touch up the map in that area to fade that area down to middle gray?
ronstuff posted Thu, 08 January 2004 at 2:24 PM
At this point it looks like the shadow Min Bias is too high. It sould be between 0.8 and 0.3 for most things, and even as low as 0.15 when a shadowcasting item is very close to the object receiving the shadows. I can't tell for sure, but there might be something strange with the bump map - are you sure that it is not a BUM file?. BUM files (the ones that look like embossed images) should only be used in the Gradient Bump node. Could you post a small section of the bump file as an image here?
garrr posted Thu, 08 January 2004 at 5:02 PM
It's ok now...I figured out to use the jpeg bmp file on her face very well with no nasty black lines...I stuck it in the displacement node with a setting of 0.02 and it works fine!