Vethril opened this issue on Aug 31, 2000 ยท 2 posts
Vethril posted Thu, 31 August 2000 at 6:15 PM
Attached Link: Millie in the Mobius Hi Res Standard for Portraits and Extreme Closup
Greetings, I have posted a figure for Millie in the Mobius Standard Hi Resolution configuration. This model is resource hungry, and if you use it, be prepared for some long renders and such. Anyway, I used Jagger's Millie model from Morphworld, giving her full features, and applied the Mobius Standard to her. The image here shows the differences in the basic model and her Mobius detail. This model has no morphs, so you must be handy at making them, or know someone who is. Basically, she is for extreme closups and portraits. That was Mobius's intent when he first gave us Beauty in HiRes. So, download and play with it if you like. It is for closups almost to the skin, and in it's rendering, there are no signs of polygon edges or facets...*or whatever it is that shows in closup, LOL* The file link is to an image, and the address to her download page is there. I simply can't figure out how to link to an html page for download. Keeps saying I can only link to a jpg, gif, ect. So, go to: http://members.xoom.com/Vethril/milliemobius.htm and the info and download are there. I hope you find it useful. Take care and enjoy the day. =)Darth_Logice posted Fri, 01 September 2000 at 2:28 AM
Wouldn't morphs be done by taking the obj morph file and just adding facets to it like you did for millie? If you add the same # of facets that you did to the millie.obj to the morph .obj, wouldn't they be compatible then? Is the uv map the same? I would love this if same texmaps are used and morph conversion was as simple as I imagine it is (though I would still need an exact tutorial. I am a total idiot with 3dsmax) -Darth_Logice