Mordikar opened this issue on Sep 01, 2000 ยท 6 posts
Mordikar posted Fri, 01 September 2000 at 4:20 AM
Ghostofmacbeth posted Fri, 01 September 2000 at 8:31 AM
Other than the different styles it looks quite good. And even the differnt styles of architecture I don't mind (the tall tower and the one with the spiral compared to the rest.) .. It would be quite common since castles were often built over a long time or added to. I simply would probably change the material slightly to reflect a newer construction ... Other than that minor point I think it looks quite good. Nice work!
Bladesmith posted Sat, 02 September 2000 at 3:51 AM
Great job! Only thing I would change is the metal material you used for the tower roofs...copper shingles don't stay shiny very long (about a week). Maybe vertigris/oxidized copper, with a scaly bump...great modeling job, wondering just how many objects you got going there....
Ihawk posted Sat, 02 September 2000 at 5:48 PM
Nice! I've been working on one for several months out of Bryce primitives. Now I'm going through and changing them to imported objects so that I can export the whole model when I'm done. It's a 20 meg Bryce .obj and growing! I don't think I'll ever finish it!
Mordikar posted Sun, 03 September 2000 at 6:42 AM
73 objects in the castle alone.. all primitives.. the tops are supposed to be gold/brass.. and i'm wondering if i'll ever be finnished myself :) br4 file is 40mb and growing. i did one of the final renderings now i'm going to swing camera around and up, and pull back a ways so i can get a shot of the whole thing. whgich will involve me adding more landscaping all around the castle.. my pc is hating me so badly :)
Mordikar posted Mon, 04 September 2000 at 7:29 AM
ok i miss counted :) miscounted badly ... castle is 423 objects.. gues it works better when you count all the objects in all the groups lol i was playing with it and ungrouped all thew grooups so i could get a correct object count.