LadyBea32 opened this issue on Jan 13, 2004 ยท 12 posts
LadyBea32 posted Tue, 13 January 2004 at 6:40 PM
k i want to export vicki or other figures, with thier morphs on. i mean like vicki set to a large size so i can model for her. but every time i try vicki exports normal. what am i doing wrong?
Lemurtek posted Wed, 14 January 2004 at 12:37 AM
EnglishBob posted Wed, 14 January 2004 at 4:49 AM
That's a very useful run-down on the pesky export box Lemurtek. I've been meaning to go through it some time and figure out the options, but you've saved me the trouble. Thanks! :-)
LadyBea32 posted Wed, 14 January 2004 at 6:20 AM
ahh ok, i checked the morph before but nothing else with it. although nothing happened. thanks a bunch for your help bea
Lemurtek posted Wed, 14 January 2004 at 12:38 PM
You're Welcome, hope it does prove useful! Regards- Lemurtek
nomuse posted Wed, 14 January 2004 at 5:32 PM
That is to say...UNCHECK the "As Morph Target" if you are trying to export a figure with modifications intact (scaling, morphs, etc.) But....before you do this, open the joint editor and click "Zero Figure." Then select Body and hip to make sure all the translations (x,y,z) are 000. Otherwise, the clothing you are creating will not be in the same object space as the figure you are creating it for.
LadyBea32 posted Wed, 14 January 2004 at 6:36 PM
"if you are trying to export a figure with modifications intact" k now im confused,,, what i want to do is model for the heavy set vicki really. so do i set vicki to a heavy set woman and then export her like that using as morph target?
Lemurtek posted Wed, 14 January 2004 at 9:05 PM
Ahhh, well, I don't have heavy set Vicky, so I can't test her, but if scaling is involved to create her, then the method I outlined won't work. The 'As morph target (no world transformations) options WILL save any actual morphs, however it will reset any transformations, including scaling, rotation, tapering etc. It will also reset any Pose changes to the default. If you are unsure whether a particular figure uses scaling or other transformations, it's safer to use the method outlined by nomuse. Sorry about the confusion Regards- Lemurtek
LadyBea32 posted Wed, 14 January 2004 at 10:08 PM
thanks lemurtek ya know this would be easier to figure out if i didnt have to always change the obj files to 3dm in order to open them in rhino..:| bea
Ciorstaidh posted Wed, 14 January 2004 at 10:32 PM
Thank you Lemurtek for explaining what each actually do. :)
Lemurtek posted Wed, 14 January 2004 at 10:34 PM
I thought Rhino had a OBJ importer plugin... turns out it does, but the makers, Floating Point Solutions, want $150 for it. Yikes! Regards- Lemurtek
LadyBea32 posted Wed, 14 January 2004 at 11:36 PM
yeah i know, i dont feel its worth it though. So i just use the obj to 3dm converter.