Forum: Poser - OFFICIAL


Subject: How do i export a figure in obj with morph things?

LadyBea32 opened this issue on Jan 13, 2004 ยท 12 posts


LadyBea32 posted Tue, 13 January 2004 at 6:40 PM

k i want to export vicki or other figures, with thier morphs on. i mean like vicki set to a large size so i can model for her. but every time i try vicki exports normal. what am i doing wrong?


Lemurtek posted Wed, 14 January 2004 at 12:37 AM

When you export to a wavefront .obj format, the last step is the export options. (See pic) [x] Include body part names in polygon groups This option writes the object file with each group having the corresponding body part name, lFoot, hip, etc. Generally, you want this option checked. [ ] Use exact internal names except spaces Body parts for Poser figures have two names, an internal name and the display name, which may differ. Generally, leave this off. [ ] Include figure names in polygon groups This option writes the object file with each group having the figure name, as well as the corresponding body part name, Figure1_lFoot, etc. Generally, you want this option unchecked. [ ] Include existing groups in polygon groups This is only useful when you've used the grouping tool to create new groups for your figure within Poser. If you haven't leave it unchecked. The last two check boxes are of particular importance when exporting models from Poser: [ ] Weld body part seams This will fuse all the separate body part groups into a single unified mesh. The matching points along each seam where any two body part groups attach, (the thigh and shin for instance) will be merged together. This is generally used when exporting to a 3D paint program or modeller where you want a unified mesh. This option also has the side effect of zeroing out a figure's morphs. So if you want to export the figure with current morphs intact, do NOT check this. [x] As morph target (no world transformations) This is an important option. You always want this checked when exporting an object to make morphs or to use for making clothes etc. What this option does is remove any poses or other transformations, so the object is exported in the default pose and position. Regards- Lemurtek

EnglishBob posted Wed, 14 January 2004 at 4:49 AM

That's a very useful run-down on the pesky export box Lemurtek. I've been meaning to go through it some time and figure out the options, but you've saved me the trouble. Thanks! :-)


LadyBea32 posted Wed, 14 January 2004 at 6:20 AM

ahh ok, i checked the morph before but nothing else with it. although nothing happened. thanks a bunch for your help bea


Lemurtek posted Wed, 14 January 2004 at 12:38 PM

You're Welcome, hope it does prove useful! Regards- Lemurtek


nomuse posted Wed, 14 January 2004 at 5:32 PM

That is to say...UNCHECK the "As Morph Target" if you are trying to export a figure with modifications intact (scaling, morphs, etc.) But....before you do this, open the joint editor and click "Zero Figure." Then select Body and hip to make sure all the translations (x,y,z) are 000. Otherwise, the clothing you are creating will not be in the same object space as the figure you are creating it for.


LadyBea32 posted Wed, 14 January 2004 at 6:36 PM

"if you are trying to export a figure with modifications intact" k now im confused,,, what i want to do is model for the heavy set vicki really. so do i set vicki to a heavy set woman and then export her like that using as morph target?


Lemurtek posted Wed, 14 January 2004 at 9:05 PM

Ahhh, well, I don't have heavy set Vicky, so I can't test her, but if scaling is involved to create her, then the method I outlined won't work. The 'As morph target (no world transformations) options WILL save any actual morphs, however it will reset any transformations, including scaling, rotation, tapering etc. It will also reset any Pose changes to the default. If you are unsure whether a particular figure uses scaling or other transformations, it's safer to use the method outlined by nomuse. Sorry about the confusion Regards- Lemurtek


LadyBea32 posted Wed, 14 January 2004 at 10:08 PM

thanks lemurtek ya know this would be easier to figure out if i didnt have to always change the obj files to 3dm in order to open them in rhino..:| bea


Ciorstaidh posted Wed, 14 January 2004 at 10:32 PM

Thank you Lemurtek for explaining what each actually do. :)


Lemurtek posted Wed, 14 January 2004 at 10:34 PM

I thought Rhino had a OBJ importer plugin... turns out it does, but the makers, Floating Point Solutions, want $150 for it. Yikes! Regards- Lemurtek


LadyBea32 posted Wed, 14 January 2004 at 11:36 PM

yeah i know, i dont feel its worth it though. So i just use the obj to 3dm converter.