PheonixRising opened this issue on Jan 14, 2004 ยท 88 posts
PheonixRising posted Wed, 14 January 2004 at 9:43 PM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Wed, 14 January 2004 at 9:46 PM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Xena posted Wed, 14 January 2004 at 9:52 PM
I for one LIKE change ... it's as good as a holiday ;) Lovely work Anton.
PheonixRising posted Wed, 14 January 2004 at 9:56 PM
Thanks Xena. Gawd I really need to pay attention to the keyboard when I type. shakes head. Hope most of that makes sense up there. :)
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PapaBlueMarlin posted Wed, 14 January 2004 at 10:01 PM
I personally think he is looking great. I like the eye-brown-nose region a lot better than M3. Maximus 1.0 will have more polygons than Michael, but not so much that your RAM keels over. This is not a unimesh figure. I don't think he will have injection morphs, but I could be mistaken. Anton will have to clarify on that. The reason for the photos is to see what users are expecting in terms of versatility. Whether you want someone with a chiseled look like Bruce Willis or a more rounded face. I think Maximus is off to a really great start and Anton really deserves a lot of kudos for all his great work :) PapaBlueMarlin
Ghostofmacbeth posted Wed, 14 January 2004 at 10:01 PM
Looking pretty good Anton
Xena posted Wed, 14 January 2004 at 10:04 PM
snicker We are all WAY used to your typing skills now :D
PapaBlueMarlin posted Wed, 14 January 2004 at 10:04 PM
Anton, could you post a side to side comparison image of Maximus's body to the V3 male and Michael 1/2 (I know you don't have M3). Also another comparison image of the heads would be helpful :) PBM
Niles posted Wed, 14 January 2004 at 10:06 PM
Nice young face, Scaled and morphed to 85% he would make a nice 15 to 18 y/o figure. I would add him to ever growing list of Models. Keep us updated.
Carcinogen posted Wed, 14 January 2004 at 10:07 PM
Anton, he is looking fantastic! Maximus is very realistic already, even without detailed textures. VERY realistic face and perfect job on proportions. The clavicular/shoulder/deltoid areas are especially the best I have seen on any figure to date. And the head is more realistically proportioned to the body. I am not dissin' the characters out there, but this has some great pluses. BTW, I was sorry to hear about your accident (glad you are doing better). Tim
judith posted Wed, 14 January 2004 at 10:09 PM
Anton, he looks great. Quick question, are you planning on using the morph injection standards DAZ uses or cr2's containing the morph information? (Is he even going to be for Poser?) From an untrained eye, he appears to be very adaptable to body sculpting. Love the hands!
What we do in life, echoes in eternity.
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PheonixRising posted Wed, 14 January 2004 at 10:15 PM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Firebirdz posted Wed, 14 January 2004 at 10:17 PM
looks great!
PheonixRising posted Wed, 14 January 2004 at 10:32 PM
Judith, One more thing about injection: I was wanting to keep all the main stuff on the figure. More obscure morphs could be injectable so they are not clutter. What do you think? Oh yes he is for Poser and poses even better in Studio. PS: The smoothness of his current state is on purpose. That way when you morph him you aren't stuck with details you don't like or want, frantically looking for a dial to get rid of it. I plan on him being complete package. Eveything you need will be included. No gimmicks. Still shaping and tweaking. Every day he is alittle different. :) Thanks for the kind words.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
RealitysPoison posted Wed, 14 January 2004 at 10:40 PM
Looking GREAT! Anton. And I'm with Xena, change is good. :D Might have to send you a pic, If I can ever get the man to stand till to take one. lol
xoconostle posted Wed, 14 January 2004 at 11:07 PM
Are you accepting advance payments? LOL ... lookin' good! Thank you for the sneak previews.
nikitacreed posted Wed, 14 January 2004 at 11:22 PM
He is definitely looking great Anton! I am all for change...the more change the better. This looks like a great male figure you have coming along. I particularly like his body frame...it reminds me of my husband. I can't wait to see him finished. Very cool.
Fashionably_Late posted Wed, 14 January 2004 at 11:55 PM
Looks like an excellent new addition to Poser libraries everywhere! I especially like the "neutral" appearance and body type, it'll definitely make the morphing an easier process. Great work so far, I'm looking forward to seeing the progress with Maximus. :)
judith posted Thu, 15 January 2004 at 12:46 AM
"Judith, One more thing about injection: I was wanting to keep all the main stuff on the figure. More obscure morphs could be injectable so they are not clutter. What do you think? Oh yes he is for Poser and poses even better in Studio. Anton, I personally don't care for the injection, but I understand it's easily worked around by injecting what the user wants and saving back the cr2. That being said it's the injection that prevents me from using M3 to any great degree, I really like the generation 2 Milpeople better than 3 in looks and in useability. It just seems to be a big production to get the figure to look the way you want them to But that's just one person's opinion. If he's supported well and not at a huge price, I can live with it. In all honesty, as much as I don't care for M3, I do like the FREAK and Steph. Perhaps because they are sufficiently different? Bottom line, it's not going to be cheap to fully stock a wardrobe for a model unless we all become adept at joint parameters and The Tailor, I guess... but I imagine we'll have to get used to it. It's got to be a nightmare for clothing developer's though to decide which figure to create for in terms of being financially worth the time investment I think that you're definitely going about it the right way, and I look forward to more previews! There's room for another figure, especially if it's well done.
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hauksdottir posted Thu, 15 January 2004 at 12:50 AM
I prefer a rougher, more chiseled look (I like bones, and the men I draw tend to be warriors, vikings, and such weathered folk rather than city-dwellers). Favorite actors include Viggo Mortenson, James Coburn, Clint Eastwood... but mostly because when they laugh or even smile it goes all the way across their face and everything is open and sincere. One thing lacking in the current figures is the ability to get a real full-face smile. Yul Brynner and Patrick Stewart both have good bones despite being more solid, and Sean Connery has aged incredibly well. Your shoulders and neck are much better than the Michael figures (I really don't like what the unimesh does to the armpits, either) and the overall proportions are good. Can we see a flat on hand shot? The softer face will allow for easier morph-making. Assymmetry? Carolly
judith posted Thu, 15 January 2004 at 1:04 AM
"I prefer a rougher, more chiseled look (I like bones, and the men I draw tend to be warriors, vikings, and such weathered folk rather than city-dwellers). ........One thing lacking in the current figures is the ability to get a real full-face smile." :: my addition:: without having it look ridiculous or plastic. I agree with you Carolly! Perhaps because I also like a more chiseled face.
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Nightwind posted Thu, 15 January 2004 at 1:12 AM
I like the look of Maximus. There is definitely a need for a more youthful type of guy, which this one seems to be. As far as what you model, well you make, I'll buy it.:) The models you make are the easiest to work with and the most well behaved in my library. One question I do have is....Is it possible to make the hands scaleable so the slender guy doesn't look so ham handed? Some men have elegant hands too.:) Glad you're feeling better and never thought you were into dust collecting.:)
PapaBlueMarlin posted Thu, 15 January 2004 at 1:13 AM
I also agree with Carolly about the chiseled face. Not quite as weathered at the ones you mentioned but perhaps Bruce Willis, Richard Burgi, Mickey Rourke (from the 1980s) Christopher Meloni to name a few. These guys don't have the cheekbones per se, but I tend to focus more on the brow, eyes, and nose.
sandoppe posted Thu, 15 January 2004 at 2:26 AM
I definitely like what your thinking in post 14....about the morphs....and "no gimmicks" ;) That makes a lot of sense to me. The injection morphs can be handy, but having to inject virtually everything is a real pain and for some reason P5 has a nasty habit of "multiplying" morphs on some figures. Most of the morphs on M3 are useless to me. I sort of like how Sixus1 uses morphs in their new Minotaur2 figure. You might want to check with Les on how they do theirs since I don't know squat about modeling :) Just know it's not as cumbersome as the DAZ approach. I also agree with what Nikita Creed states in post #17.....not about her husband, obviously :) , but about Maximus body frame. It was the first thing I noticed. He's shaped like a real guy :) I second everything Judith said in post 19. Not a big fan of the injection stuff either. Haven't worked much with Stephanie Petite, but love the Freak :) The clothing is an issue. Fortunately, we always have Steve at Poser World and PhilC who manage to provide us with some excellent basics for just about every charcter that's come along! I suspect they will support yours as well :) Carolly is "right on!!" about that "smile"! You cannot get decent full smile without have a "duffy looking" character.....chisled and weathered faces....absolutely!! I think he looks great Anton.....look forward to seeing him progress......and I buy like a woman possessed, so I suspect he will someday reside on my harddrive :)
Simderella posted Thu, 15 January 2004 at 5:22 AM
I rarely use male characters... But i must say. so far he looks more natural, like a bloke you would see walking down the road, I can imagine him with textures and I think he will turn out to be a much more 'human' looking male than M2/M3 Great work!! I look forward to seeing the progress. -SimderZ- xXx
movida posted Thu, 15 January 2004 at 7:55 AM
I like the rougher more chiseled face also. The rounder faces (to me anyway so it's just my .02) seem to imply indeciciveness (sp???). But actually I'd choose Antonio Banderas s
Mazak posted Thu, 15 January 2004 at 8:10 AM
Looks excellent! (With Cath texture at last it would be a big hit!) Mazak
AprilYSH posted Thu, 15 January 2004 at 8:27 AM
the clavicle (collarbones?) look a bit sharp but his torso looks nice :) can't wait to see what new technology you'll bring us :D
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
Caly posted Thu, 15 January 2004 at 8:41 AM
He's got a sweet, young face. Reminds me of the actor that plays Lex on Smallville. :)
Calypso Dreams... My Art- http://www.calypso-dreams.com
DigitalVixxen posted Thu, 15 January 2004 at 9:52 AM
Ah! Finally a new man to look forward too. Excellent!
lalverson posted Thu, 15 January 2004 at 10:32 AM
I like this dudes look and build. Bravo sir for taking this on! Poser needs full up male figures and a wide range of builds in order to get more from the application. I tend to think if there were a wider choice of males then using males would become more useful. I do alot of illustration of stories. and the hardest bit is attempting to get all the male characters assembled and selected. True with M1/2/3 and V3-M there is some varaity however too many of them load poser down badly and the fear of crosstalk showing up is a real thing. It would be nice to have a detail male figure that doesn't further bloat my pose folder. Any more of thoiase I fear and all I'll have is INJ/REM folders and no room for mats But good on you Anton, keep going!!
PheonixRising posted Thu, 15 January 2004 at 11:37 AM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
a_super_hero posted Thu, 15 January 2004 at 11:42 AM
Where have you been selling your stuff and where will Maximus be available?
MachineClaw posted Thu, 15 January 2004 at 11:46 AM
The name is killing me hahahaha. Nice looking model you have going. Are your going to do a Trojan suit for him hahahahaha. Sorry, I'm dieing here. Too funny. He looks really smooth :)
PheonixRising posted Thu, 15 January 2004 at 11:49 AM
Becore Daz hired me to make the content for the Platinum CLub and CLothes for V3, they bought all my brokered items, though getting my name restored to the products hasn't been successful. Other brokers who sold them stuff get theor names listed but I guess I am different. Right now I am not sure where I am selling him. After releasing me from my contract over an arguement before the holidays with no notice, I am not sure I feel comfortable giving them 50% of everything. Also their store is being revampled again. I don't want Maximus sadwiched between the gremlin and the toon santa. It would be embarassing. I am waiting to see what happens while I finish him. Part of the reason I am in no rush. I have thought about the idea of selling him everywhere that wants to sell him like software, but percentage is a priority. Too many months work for only 50%.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 11:52 AM
Macineclaw, L) The name will make more sense when he is done and has all his morph loaded. grin
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 11:55 AM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
MachineClaw posted Thu, 15 January 2004 at 12:02 PM
I'm sure it will in the end. Were you going for the joke? Cause I'm having a hard time trying to stop laughing.
PheonixRising posted Thu, 15 January 2004 at 12:17 PM
I feel stupid. I don't get the joke. Is it a condom thing?Send me an IM.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Mec4D posted Thu, 15 January 2004 at 12:37 PM
Very well done Anton, the first 2 previewa are excellent, very natural head shape too, I guess you used lightwave (the ears) ;) for 40,000 Polygons he loks very smooth. The non injection idea is excellent. Much success with this project Anton! Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
PheonixRising posted Thu, 15 January 2004 at 12:40 PM
hehe. Got the IM. Guess Maximus is also the name of a lubricant. giggles. No this is the Latin name. Think of the movie Gladiator, and not the prono version either. hehe Hey alittle toungue n' cheek sexual inuendo can eb good for marketing though here is is a funny coincidence. Will have to use it in marketing: "Maximus makes playing with your favorite figures smooth as silk" hehe
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 12:49 PM
Actually the ears I did along time ago in Raydream and cleaned them up in Wings. I don't like LW for modelling. Been using Zbrish and Poser Magnets for shaping. But now that the res is up higher I have to work in LW now. Most of the shape tweaks I do elsewhere though. The resolution is at a great level. For curiosity I subdivided again to 100,000 polygons and there is no visible difference in smoothness or bending. I think it is more about what you do with the polygons you have. He moves so fast in Poser and DS which is nice. ANd wil be easy to make morphs for. I really want him to be fun to use and make syuff for.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Mec4D posted Thu, 15 January 2004 at 1:00 PM
Yes you are right, you used the poly to max for sure, I love the way he is done and as all other can't wait to play with him too and with your new stuff for him in the future he will for sure on the top list... My compliments!
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
PheonixRising posted Thu, 15 January 2004 at 1:05 PM
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
ablc posted Thu, 15 January 2004 at 2:02 PM
Any chance to have him in lwo (lightwave object) ? laurent
PheonixRising posted Thu, 15 January 2004 at 2:14 PM
Ablc, you mean rigged for lightwave or the base development file with the morphs? BTW: here is a nice pose test I did earlier. Still tweaking joints.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 2:17 PM
hmm. forgot to pose testicles down. They do move.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 2:22 PM
ack and forgot to pose the pecs downward and flatter. They pose too. bah well he bends nice so far.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
ablc posted Thu, 15 January 2004 at 2:44 PM
not necessary rigged but in low poly instead of subpatch I keep thinking there is a market for LW users here. We are not all good modeler ! (i speak for myself ) Laurent
ablc posted Thu, 15 January 2004 at 2:48 PM
and if he is already rigged, cool !!!!
sandoppe posted Thu, 15 January 2004 at 3:16 PM
Well.....it looks as though he will be able to handle those "extreme" morphs pretty well! :) Wouldn't his fingers be pointing in....towards his back in this type of bend?
PheonixRising posted Thu, 15 January 2004 at 3:37 PM
Well yes I suppose the hands should be facing the other way. hehe He is extra double jointed it seems. :) I'll correct the pose now. Thanks. ablc, I have a low res version prior to subdivision but too many changes have been made since then. Since I didn't do him as a subpatch model, no low res subpatch LW version exists. Pieces were done seperately and grafted priper to subdivision.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 15 January 2004 at 3:46 PM
priper=prior
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PapaBlueMarlin posted Thu, 15 January 2004 at 4:07 PM
Although he is sort of upside down, you can tell that not only is the figure appealing from the front, but he also has a really good profile :)
Mec4D posted Thu, 15 January 2004 at 4:07 PM
can you post one render of his head profile? the ear looks good from close up btw!!!
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
PheonixRising posted Thu, 15 January 2004 at 4:19 PM
Better I think, if I wait till he is further along before showing more. I'll keep ya posted though.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
dragongirl posted Thu, 15 January 2004 at 4:23 PM
Very nice work! One morph I always like that is NOT in V2 - is the Eyes Large that enlarges the entire eye socket area - not just the eyeball! LOL! (For more fantasy characters. I think having the most common morphs included with the cr2 load is nice - having oddball ones with injection would be cool too. :-) So interesting what you say about the flow of the mesh-lines.
FishNose posted Thu, 15 January 2004 at 4:57 PM
Excellent Anton. Keep going. :] Fish
SimonWM posted Thu, 15 January 2004 at 5:21 PM
Anton, I hope we don't get another young looking male figure, I think we have enough with V3 & Michael 3. I care about the Freak but I don't think we have a worthy sucessor to Michael 2 Muscular 4 yet because there is a big gap between Michael 3 & the Freak plus Michael 3 looks horribly deformed when extreme muscle morphs are applied to him so I haven't been able to use him for a render I would wish to keep. To me he is right there with Don, Judy and all the figures I'll use someday. Just my opinion. I'm from the group that only does action figures so I would like to get a good bodybuilder out of Maximus, plus the ability to get thicker forearms and bigger arms and feet.
movida posted Thu, 15 January 2004 at 5:34 PM
rigged for LW is good :)
movida posted Thu, 15 January 2004 at 5:36 PM
Anton: Sell him from your own website...100% is the best and it's a nice even number too
PheonixRising posted Thu, 15 January 2004 at 7:00 PM
Thanks. Will keep you all posted as to what happens. Will likely have more progress to show by the end of the month. Don't forget to send me pics. Simon, don't worry. Scan above. I touched on that abit. Okay off to go work hard before I have to jump back on my monthly contract projects.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Arendar posted Fri, 16 January 2004 at 1:06 AM
Maximus is a great looking base figure, Anton! I hope you will be adding some "ethnic" face morphs, e.g. Afro/African, Asian, etc. for a variety of possible characters. He looks like a promising successor to M2 in terms of the realistic male nude figure. Being a bodybuilder enthusiast, I would also like to see "muscularity" morphs in Maximus that exceed existing figures in their convincing portrayal of the male bodybuilder physique. M3 in this respect, was quite a disappointment, if not a total disaster (the only saving grace being the Freak, but they should have given him morphs for regular-sized hands and feet from the start). I can't wait to see your "Maximus bodybuilder"! (Hint: be a good tease and give us a preview when available!) A mesh and its morphs are only "half the story"; a good texture is often a key factor in making a figure "come alive". Unless Maximus takes existing texture maps (e.g. M3), I guess he will require his own custom-made textures? If so, support from talented texture map makers (e.g. Catharina "Mec4D" Harders) would be critical in ensuring the success and viability of your figure. I am also glad that you have made Maximus "anatomically complete" from the very beginning, which is perhaps the difference between one who really cares about the realistic male nude figure (and pays attention to the ALL the details) from those would "rather not go there". Ideally, I would like to see Maximus exceed the flexibility and functionality of "Ulf's prop". In this regard, I am confident that you will do all of us proud; Maximus is in good hands! I've also e-mailed you some examples of face/muscularity morphs/body types that I hope you will consider incorporating in Maximus. Regards and best wishes, :-D
hauksdottir posted Fri, 16 January 2004 at 5:03 AM
Anton, The hands look fine... although the little fingers look a bit odd, especially the middle joint. The tips of my little fingers curve inward, but I don't know if that is a common trait. It looks you have enough mesh there to accomodate wide spans (basketball and pianist and gesturing wizard hands). The ear is very nice. General profile looks good, too, but I'd have a straighter nose to start with: morphs can then be added to dish it, flare it, or arch it into a nice aquiline beak. (The nose in the first head shot could have been broken at one time, the arched profile looks straighter.) I'm not interested in yet another body-builder, although I suppose you will have to do some extreme musculature to appeal to those who apparently are fixated upon superheroic proportions. (Are not THREE bulked-up steroidally-deformed nitwits enough? Just like the toonimals and the toonydolls, the market is saturated.) After 3 1/2 years of life drawing, I find the normal human body to be very rewarding in its variety. I'll be glad to get some more variety in my virtual humans, too. :) Carolly
PheonixRising posted Fri, 16 January 2004 at 11:34 AM
Please send email. Thanks.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
ablc posted Fri, 16 January 2004 at 12:04 PM
anyway, no subP. is not a problem if he is rigged >:) the dream will be LW rigged and mimics compatible :) thanks anton
SimonWM posted Fri, 16 January 2004 at 1:11 PM
Anton, do you think you could supply this figure with an an FBX file for those of us wanting to work in Motion Builder and other higher end software for animation. Just an FBX file should be enough to please everybody.
capsces posted Fri, 16 January 2004 at 2:22 PM
Very nice work, Anton. :) Beth
markdc posted Fri, 16 January 2004 at 8:52 PM
I second the fbx request. Then he can be used in max, lw, maya, cinema4d, xsi, and my personal favorite MotionBuilder :) -Mark
AprilYSH posted Fri, 16 January 2004 at 10:03 PM
hey anton, i was looking for antonkisieldesigns.com but it's no longer there. you could very well strike out on your own and not have to go with existing brokerages. build it and we will follow and all that. you were always best as a soloist ;) also whatever happened to that other figure you were thinking of before you joined daz... you mentioned it once on a front page interview here and you were working on it with dmentia.
[ Store | Freebies | Profile ]
a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
PheonixRising posted Fri, 16 January 2004 at 10:24 PM
Stores are tricky. Daz, for instance, will not broker products for items not sold at Daz. And some sites to not support other site's products. But everyone seems to support Daz products. It is just tricky. But it will all work out in the end I am sure one way or the other. We'll see what happens. Still have lots of time to decide. Thanks for the support though for sure. Someone with a strong knowledge on FBX email me and i'll look into it. Regards, Anton
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Sat, 17 January 2004 at 1:53 AM
AprilYSH, I forgot to answer your question about Fravashi. Back in 2002, at the time of the interview you mentioned, I was getting ready to open my own store which was the Platinum Club. Shortly after realizing the future would be uncertain with the upcoming release of P5(I saw the alpha), Daz and I stuck a deal where I would brng my store concept to them and do it's content under contract. That was July of 2002. V3 was midway done and I was very aggressive with "getting on-board with V3", something that sadly would only happen that one time. Many of Fravashi's design ideas(names means "she who is many"), I tried to get incorporated into V3. Some I succeded in getting in place. These included the expanded ethnic morphs, clothing material zones, more universally spread morphs, etc. Some things which I had wanted still, sadly never made it. Much of myself went into V3 just prior to her release. One of my early faces I designed for Fravashi was blended with the Daz V3 face to create the default face, though I wished a larger percentage of it was used. So as a result some of my work exists in all the unimesh figures though my original V3 morphs have almost faded from each new unimaesh character, male or female. So in some ways, Fravashi merged with V3. So that is why I shelved the original Fravashi. However, with the development of Maximus I have come up with more new ideas and approaches unique to a female figure, new mesh ideas, etc. The Fravashi mesh was scrapped except for a few elements I salvaged for Maximus like the ears. I do plan to do a new female figure, of my own, early in 2005. Her name won't be Fravashi but after I have fully developed Maximus I will take a break and do my female. Studio will be hopefully out and complete and I can make sure she and Maximus are fully untilized.If I have to I don't mind making updates for Maximus and such but don't really want to have to do it twice for two figures if that need arises, not that it will. In that time Daz will likely release more females including V4. I would rather wait till after her release so there is no worry about any copying. Daz has a very healthy and guilt-free sense of competition and of "smart business moves". I want to make sure I am poised not to be submarined or upstaged, even if "coincidently" or "unitentionally". Many things I have done first have been copied later (Names, marketing styles, etc)and I have to be careful how I time things. You kinda end up competing with yourself which is tough at times, if that makes sense. I would hope that is an unfounded fear, but better to be safe than sorry. I know that is a very long answer to a very short question but there you have it. hehe -Regards, Anton
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
AprilYSH posted Sat, 17 January 2004 at 4:22 AM
Thanks :) That's very much what I thought happened, reading between the lines of the events as they happened. So I was curious if your total immersion in V3 was why it came about that you are beginning with a male figure. For a change!!! lol Definitely good news. More development in the male side of things :) Talk to SteffyZZ, PhilC, and your pal neftis and all those others who set up their own solo shops. :D And you wouldn't know how many people were sad to think we'd lost you to the sims lol
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
PapaBlueMarlin posted Sun, 18 January 2004 at 7:10 PM
I'm glad that you're working on this character too. I think it's great that you are getting imput from the community so early in his development. It will make it a lot easier to get content makers to support it if they have the feeling their imput was valuable. Thanks again to Anton for all your hard work :)
Spanki posted Mon, 19 January 2004 at 4:06 AM
Looks great so far, Anton. I'm curious about something though... I see a fair number of triangles in some of your images above. They may be located and sized in a way that it won't matter in the end, but I'm just curious of your view on using triangles (vs trying to keep it all quads)? - Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
PheonixRising posted Mon, 19 January 2004 at 10:45 AM
you wrote: "They may be located and sized in a way that it won't matter in the end" Of course they don't matter. No reason why they would. Quads are more graceful and alow for creases than large patches of trangles that can restrict chnages in folding directions. Triangles are fine so long as they are used for a reason. You actually need them at times when changing polygon flow or resolution. Actually if you look at the hands there are no triangles, though a few of the quads look like em. Triangular polygons aren't evil, but you have to use them for a purpose. A model of nothing but quads is often wasteful.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PapaBlueMarlin posted Mon, 19 January 2004 at 11:22 AM
Anton, do you have a pic of what Fravashi looked like?
PheonixRising posted Mon, 19 January 2004 at 2:40 PM
hehe. No. SHe was still quite crude. I don't anymore. I delete almost anything I don't touch for 6 month. She kinda looked like a young Cher at the time.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Spanki posted Mon, 19 January 2004 at 3:51 PM
As I mentioned, it looks great so far and I'm not one to argue with success ;). I was just curious about your methodology (I saw that the hands were quads, I guess I was looking more at the head shot). Triangles are indeed useful for direction/flow and resolution changes.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
neftis posted Mon, 19 January 2004 at 7:46 PM
WOW Anton!! I read all the LOOONG post!! I truly am i awe in front of your work! I really can't wait to see him all textured, with hair and clothing! Have you show this on CGtalk??? You are up for an award my dear!Well I can wish you at least can't I??? ;) Just don't mention it's for poser in the begining of the post!! LOL Ok that was a joke... anyway, you go boy!! And congrats
PheonixRising posted Mon, 19 January 2004 at 11:19 PM
Thanks. Yeah CGtalk would rip him apart. They have issues with the Poser community. I think they feel it is unfair we get attention for out "primitive" toys. :)
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
neftis posted Tue, 20 January 2004 at 8:08 AM
Hey I hear ya;) I tried once and as soon as they knew it was for poser !It got ugly...for me that is:) But never mind, poser people can have much talent, sometimes even more than any other app... Thing is, in modeling, it's almost all the same, polyflows ,good joints, good morphs...The ending result is what really count. And here, the 'almost' finish result is REALLY top already;) I guess what I really meant to say is NEVER MIND the application! It's the talent that counts!
soulhuntre posted Tue, 20 January 2004 at 8:29 AM
Since your modelling him in another app, you won't run into any of that prejudice at this stage.... but you never know, you might get some useful feedback on mesh topology. You might not of course :)
soulhuntre posted Tue, 20 January 2004 at 8:32 AM
By the way - any hints on your process? You doing sub-d or nurbs or other? My guess is non nurbs because of the control you want over every polygon... but it never hurts to ask :)
PheonixRising posted Thu, 29 January 2004 at 1:54 AM
Yeah I like Nurpbs but it isn't my favorite method.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 29 January 2004 at 1:55 AM
Attached Link: New Thread and pics
Some update info and pics in new thread-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Mon, 01 March 2004 at 2:31 PM
Attached Link: Latest thread here
Latest Thread here-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
PheonixRising posted Thu, 11 March 2004 at 2:11 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1701404
Cancellatiion post. Sorry. It wasn't meant to be.-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."