Forum: MarketPlace Showcase


Subject: HELP: Advice on product concept needed.

Tintifax opened this issue on Jan 16, 2004 ยท 26 posts


Tintifax posted Fri, 16 January 2004 at 4:50 AM

Still working on Claw Hall. I have several elements now with a lot of morphs, which makes these elements very versatile. These elements are not props but characters (*.cr2) to be able to easily apply MAT and MOR files.

All this elements use external geometry, but the morphs make the *.cr2 files a bit heavy (up to 4MByte). If you want to make a larger hall, this may cause problems.

What do you think is the best solution?

  1. Leave it the way it is.

  2. Use a morph injection concept to lower the *.cr2 size.

  3. Make seperate *.cr2 files for specific combination of morphs and thus delete the morphs from the *.cr2. This will increase the number of the actual 4 major elements to more than 25.

In general: Do you think doing these elements as *.cr2 instead of props is a good idea? It allows applying MATs very easily.

The picture shows one element of Claw Hall and some major morph options. I really appriciate a discussion here, because this will be a base pack with a lot of extensions planned and I want to take the right direction.

Thanks