Tintifax opened this issue on Jan 16, 2004 ยท 26 posts
Tintifax posted Fri, 16 January 2004 at 4:50 AM
All this elements use external geometry, but the morphs make the *.cr2 files a bit heavy (up to 4MByte). If you want to make a larger hall, this may cause problems.
What do you think is the best solution?
Leave it the way it is.
Use a morph injection concept to lower the *.cr2 size.
Make seperate *.cr2 files for specific combination of morphs and thus delete the morphs from the *.cr2. This will increase the number of the actual 4 major elements to more than 25.
In general: Do you think doing these elements as *.cr2 instead of props is a good idea? It allows applying MATs very easily.
The picture shows one element of Claw Hall and some major morph options. I really appriciate a discussion here, because this will be a base pack with a lot of extensions planned and I want to take the right direction.
Thanks