This is amazing...the method Jim B. mentioned earlier is the same method I use to make wavy hair. You build a primal object in Max, map it, then use it to build what ever type of hair you want...you can bend,twist, or stretch the pieces and the map remains the same, no need to remap the hair. You are right Jim...it does take a bit of work to get it looking good. Tee-Tee from Fairiehaven shows what I mean...this hair was built using the mentioned technique.The pull back morph took 7 magnets to get it the way I wanted. Maybe Jim and I should set up a combined hair site for posting these different styles so that we don't end up duplicating each others efforts, just a thought:-)