Forum: Bryce


Subject: Tip - One way to kill that hard edge between your water and land...

AgentSmith opened this issue on Jan 20, 2004 ยท 19 posts


AgentSmith posted Tue, 20 January 2004 at 7:16 AM

...with no post work. I don't think I have EVER mentioned this in the forum, never occured to me, and I don't know if this little Bryce tip ever came up anywhere, but; The Waters Edge - A GREAT way to blur the line between your land and your water is to use a primitive (Cylinders are great) for your "water" and in the Materials Lab, specify that the mat you use is "Fuzzy" in the Material Options.

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AgentSmith posted Tue, 20 January 2004 at 7:17 AM

This way instead of that hard 3D line where your water meets the land, you'll get...

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AgentSmith posted Tue, 20 January 2004 at 7:18 AM

...something WAY better. It doesn't work in all situations, but its worth a shot when you make a scene that has land and water. Doesn't seem to work with terrains. AgentSmith

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AgentSmith posted Tue, 20 January 2004 at 7:26 AM

Close-up shot, no clouds this time, still no post-work. AgentSmith

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tjohn posted Tue, 20 January 2004 at 7:41 AM

Did you try it with "solid" terrains?

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AgentSmith posted Tue, 20 January 2004 at 7:50 AM

I should have said doesn't seem to work WELL with terrains. A "Solid" terrain will take the Fuzzy mat, but it can be hard to place it in the scene (vertically). All depends on the scene too. AS

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eelie posted Tue, 20 January 2004 at 8:26 AM

Well this is cool. I wonder if I'll ever know all the little tricks and such that can make for exceptional pictures? ~bookmarking!~ :o)


johnyf posted Tue, 20 January 2004 at 9:12 AM

A great tip - thanks AS!


ocddoug posted Tue, 20 January 2004 at 4:32 PM

Interesting tip...I will remember this, thanks.


danamo posted Tue, 20 January 2004 at 6:30 PM

Cool tip, thanks!


Ardiva posted Tue, 20 January 2004 at 6:41 PM

Thank you AS...you're a doll! :-)



shadowdragonlord posted Tue, 20 January 2004 at 7:32 PM

Good stuff, AS, that's always been one of my problem areas! And no amount of reeds seems to help, these days...


haloedrain posted Wed, 21 January 2004 at 1:03 AM

Thanks for the tip, I never thought about using fuzzy objects that way. I was playing with it and managed to get a nice glow effect out of it, too!

AgentSmith posted Wed, 21 January 2004 at 3:35 AM

Oooooo....ah, teaching an old Bryce new tricks, lol. Cool. AS

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burgi posted Wed, 21 January 2004 at 4:31 AM

could i have that water texture please, AS, i'll be good! haloedrain, pretty please could i have a play with you lava/fire texture? think of them as early birthday presents! John


Swade posted Wed, 21 January 2004 at 7:06 AM

Cool trick AS.... Nice execution Haloedrain. 8) Wade

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AgentSmith posted Wed, 21 January 2004 at 2:43 PM

Lol, sure no prob, I'll pack it up into a .zip later on at home. It's a pretty simple texture though. AS

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haloedrain posted Wed, 21 January 2004 at 7:45 PM

burgi - sure, it's just a quickie texture, but you're welcome to it. IM me your email address and I'll send it to you.


AgentSmith posted Mon, 26 January 2004 at 2:16 AM

Attached Link: Download

Oops...sorry for the delay, here's the .zip for anyone that wants my water from up there. Not truly that special, and kinda Kb big, (I used a picture texture for a bump map). Enjoy! (363Kb). AgentSmith

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