aodor opened this issue on Jan 20, 2004 ยท 19 posts
aodor posted Tue, 20 January 2004 at 3:38 PM
I have three exact figures (except for some face morphs) which are supposed to be a dancing group. Can I parent/group, etc., the three figures, so that if I move one of them the other two make the exact same movements? Alberto
ockham posted Tue, 20 January 2004 at 4:48 PM
There's no nice way to do it in Poser. You can use copy/paste to copy the settings for one body part at a time, but that gets tiresome. Parenting will make one complete figure move rigidly with another, but that's not what you want. I'm working on a Python script to "couple" figures in the way you want. Should be done in a day or so.
ockham posted Tue, 20 January 2004 at 6:20 PM
Attached Link: http://ockhamsbungalow.com/Python/coupler.zip
Try it!ockham posted Tue, 20 January 2004 at 6:27 PM
Were you wanting something like this? I think it corresponds fairly closely to the "multiple selection" in DS.
KarenJ posted Tue, 20 January 2004 at 6:30 PM
No, sorry, wasn't me - I'm not into animations (still trying to figure out stills, LOL!) Thanks though :)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
ockham posted Tue, 20 January 2004 at 6:41 PM
Hmm. Somebody was mentioning "multiple selection" in a wish list. Maybe this message title will bring them out of the woodwork.
Connatic posted Tue, 20 January 2004 at 6:56 PM
Tried to download the coupler script - error message says it is not there!
aodor posted Tue, 20 January 2004 at 7:46 PM
Tried to d/l too with no luck.
ockham posted Tue, 20 January 2004 at 9:47 PM
Sorry, I put it in the wrong part of the website. It's correct now!
xantor posted Wed, 21 January 2004 at 4:27 AM
ockham, for the past week or two when I have tried to download from your site from here it says connecting to your site and says your site name but the download doesn`t come up. It takes a while for the connection to fail. I downloaded a few of your scripts in free stuff and there was no problem.
xantor posted Wed, 21 January 2004 at 4:28 AM
Most other links in messages in the forums work perfectly. It just seems to be ockhams that don`t. For me, that is.
aodor posted Wed, 21 January 2004 at 8:51 AM
The link worked OK, and the script is GREAT, it will save a lot of time. I think I can use it also for some medical animations I'm doing. I have the P4 male with transparency set to 50% and DAZ's AV skeleton inside him. I need to move diverse parts of the skin or skeleton, and have the other part move accordingly. I have tried to conform one figure to the other but theydon't seem to have the joints in the same locations (coordinates) so they aquire odd positions. I've asked DAZ which of the figures better addapts to the AV Skeleton, and they said that the P4 Man is the best match but that it doesn't have perfect concordance, which I already noticed.
ockham posted Wed, 21 January 2004 at 11:33 AM
Good! It should work well for moving the skeleton along with the skin. For that purpose you would not want to deselect the BODY as mentioned in the readme text; in this case you want the two figures to stay in the same location! --------------- I don't know what to do about the link problems. Does anybody have any ideas about why the links work for some but not others? The website is based on freeservers.com; it's a paid site with no specified bandwidth limitations, so that shouldn't be the problem.
Connatic posted Wed, 21 January 2004 at 11:45 AM
I was able to get to your page full of scripts. I notice that there is not an actual html page, it gives an ftp-style list. There is no index page - it is still a blank generic form. Maybe that has something to do with instability? I cannot thank you enough for your generous contributions, Ockham. Your creations improve Poser workflow.
ockham posted Wed, 21 January 2004 at 12:14 PM
Hmm. Could be the FTP style is bothering some webservers. That might explain why it works better when the R'osity freestuff adds an extra layer. I don't know how to add the extra layer on the website, though; I'm totally ignorant of HTML. Maybe I should get back into the habit of mounting things in Freestuff.
Connatic posted Wed, 21 January 2004 at 12:16 PM
I would be glad to create a page for you.
masha posted Wed, 21 January 2004 at 6:48 PM
A huge thanks for all you make avaialable to us Ockham!! Watta guy!
lesbentley posted Wed, 21 January 2004 at 8:42 PM
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shadownet posted Wed, 21 January 2004 at 9:35 PM
Sounds like ockham's script did the trick. Here is a way I came up with to control multiple figures in a scene using one figure as the controller. All other figures will duplicate the movement of the controlling figure, plus you can tweak them individually if you have reason to make one or two less in sync. 1) load the figure you want to be the master figure, turn IK off (and memorize all so the legs will be right should you hit restore) 2) load second figure, turn IK off, and conform to first figure. 3) select first figure, and hide figure 4) select hip on second figure, and create magnet. 5) set scale on mag zone to say 2000% 6) Now it gets tedious, but you only have to do this one and then you can save the Magnet setup. Select magnet and then properties and assign the magnet to all body parts on the second figure (make sure you do not get the first fig by accident) 7) Once you have the magnet setup, save it to the Prop library - I suggest using subsets and clicking all three parts to make sure it saves right. 8) Show all figure 9) Select magnet and move on xtran to seperate figures 10) Select first figure and apply pose. 11) Second figure should mirror pose. 12) Now, here is another trick. On second figure, turn IK on for hands and feet - not absolutely necessary, but it makes it easier to pose this one different from first when desired. Remember to memorize figure. 13) Repeat with as many figures as desired, by loading new figure and conforming to first figure, (or if you want to get experimental to one of the conforming figures) and then apply magnet preset to that figure. Use magnet to position in scene as desired.