Gareee opened this issue on Jan 22, 2004 ยท 14 posts
Gareee posted Thu, 22 January 2004 at 8:48 AM
Ok, been reading up a little on full body morphs.. if I read it right, I can modify the full bodie's geometry in a editor, and then load that morph into the body part of a figure, so it affects the whole body. So in the geometry editor, do you save the parts that are morphing, like you do with a single body part morph, or do you just save the whole body again, to load it as the morph? (That makes the most sense) Now once you load up poser (5), and go to add it, there's no "add morph target" option.. how is that added in? I've been following this info: http://www.rbtwhiz.com/rbtwhiz_ERC.html But it's more to chew on then I really need. It looks like there are only a few lines of code that need to be added.. do you do this with the original character's cr2, or a new copy of it renamed?
Way too many people take way too many things way too seriously.