pam opened this issue on Sep 05, 2000 ยท 8 posts
pam posted Tue, 05 September 2000 at 11:54 AM
Quikp51 posted Tue, 05 September 2000 at 1:41 PM
It's wonderful thank you , it resides in my archive and will be used regularly.
Jim Burton posted Tue, 05 September 2000 at 3:26 PM
The only problem with remapping the figure in planar, as you probably know, is that the maping gets bad on the sides, the last little bit of the map on the edges covers a lot of body.
Jaager posted Tue, 05 September 2000 at 3:27 PM
Pam, this is essentially an ortho-textured figure. You actually remapped the head and body. What this means is that the facets at the sides of the body and head will be textured edge on. Imagine spray painting a canvas, whose surface has been rotated 75-85% away from you. Should work fine for head on shots. I have an alternative, that you may wish to look at.
pam posted Tue, 05 September 2000 at 3:44 PM
Jim, Jaager, yes, I know what you mean. I usually use a large map (2000+ square)to deal with that... I would love to see any alternatives.Thanks! pam
Nance posted Tue, 05 September 2000 at 8:44 PM
Yeah Jaager we'd all like to see it, especially after using your excellent Millie revisions.
Jim Burton posted Wed, 06 September 2000 at 9:26 AM
One way to fix that is to grab the vertices on the edge and pull them out, but this gets to be a lot of work real quickly, I wish UV Mapper had some kind of a zoom. It is really hard to get the right ones too, as they are almost on top of each other. That is how the original maps are, though, in effect - but I'm sure it was done by a high-end program, not manually.
pam posted Wed, 06 September 2000 at 9:40 AM
After thinking, reading old threads about templates, and emails from Jaager, I am going to give this another try, and fix the fore-shortened edges, plus some other issues... thanks for all the input! pam