Forum: Poser - OFFICIAL


Subject: Texturing a new (obj) figure

Idol opened this issue on Sep 06, 2000 ยท 4 posts


Idol posted Wed, 06 September 2000 at 10:49 AM

Hello! I have made a figure in 3DStudioMax and export it as OBJ. I import the OBJ-file in Poser but Poser don't keep the texture coordinates correct. Is there anyone that has a solotion for that? More info: If I export the figure as 3DS, Poser keep the texture coordinates exactly, thats good! but I need to export as OBJ becouse I want the figures bodypartgroups intact (so it will be easy to Spawn-props with the Grouping Tool in Poser). (The 3DS-format colaps every bodypartgroup to one single mesh, and thats bad). In Max I use the OBJ-plugin find at "Hubware", so it's should be the latest (and only one?)plug-in? When I export, I have checkt the checkbox for texturecoordinates (and even tryed to export the materials).


Mordikar posted Wed, 06 September 2000 at 11:46 AM

try not exporting with the texture. take it into uvmapper and get a texture map from there tthen apply yur current map to the new one. poser like maps from uv mapper .. other than that no idea.. it takes my system 5 minutes to load 3ds max so i won't touch it yet...


Idol posted Thu, 07 September 2000 at 1:08 AM

Thanks! Now I'm close to a solotion on this. I usally work with MapMagic, but mapmagic have a "Floating point division by zero" error when I try to tile the groups, but it works fine in UV Mapper, and UV Mapper looks to be little more modern.


Wizzard posted Thu, 07 September 2000 at 4:30 AM

UV mapper's bettre written, in my humble opinion, I use ver 24d ... as it also allows ye to make an exportable uvs file... Neat ne? Best of fortune...