grid opened this issue on Jan 27, 2004 ยท 5 posts
grid posted Tue, 27 January 2004 at 12:50 PM
geep posted Tue, 27 January 2004 at 1:06 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
maclean posted Tue, 27 January 2004 at 2:27 PM
Geep is correct. The morph will be fine at 0.00 and at 1.00, but in between it will distort the geometry. You need to do it by rotating the pieces mac
grid posted Tue, 27 January 2004 at 2:30 PM
Ahh this is what i thought. Ive tryed to in port it to the phi builder but it only gives me one object name
jenay posted Fri, 30 January 2004 at 7:42 AM
this is because morphing does only translation to the vertices, but not a rotation ...