nyar1ath0tep opened this issue on Jan 28, 2004 ยท 14 posts
nyar1ath0tep posted Wed, 28 January 2004 at 4:59 PM
bluetone posted Wed, 28 January 2004 at 9:40 PM
Build it from scratch. 1st make a triangle of the parts you want. Then group the pieces together. Then duplicate the group, rotate and position accordingly. Then un-group the groups, delete the overlapping part, group all, then repeat. After you make your object, export it as a OBJ file. Then you can re-import it as a single model instead of many pieces. Using the UV editor in the vertex room, it'll be easier to assign textures to the final product. Eventually you'll get what you want, it will just take some time. :< When you do, please post your WIPs, I'd love to see how well it comes out! Hope this helps! :>
nomuse posted Thu, 29 January 2004 at 3:08 AM
Kixum posted Thu, 29 January 2004 at 8:05 AM
Very interesting solution. Why did you delete the original and then bring it back? I'd also like to see this model with the subdivision turned off just to see what the mesh looks like. Again, great idea to crack this problem. Always seems obvious after you know the answer. -Kix
-Kix
falconperigot posted Thu, 29 January 2004 at 10:46 AM
falconperigot posted Thu, 29 January 2004 at 10:52 AM
groucho3D posted Thu, 29 January 2004 at 12:17 PM
Wow, really cool shapes falconperigot! I must try this for myself. Groucho
falconperigot posted Thu, 29 January 2004 at 12:42 PM
Thanks Groucho. I forgot to say Select All before the second extrusion. Mark
nyar1ath0tep posted Thu, 29 January 2004 at 4:22 PM
nomuse posted Thu, 29 January 2004 at 6:59 PM
falconperigot posted Fri, 30 January 2004 at 2:58 AM
Yes,my method was C3. As nomuse suggests, Carrara 2 won't do an extrude on more than one poly at a time. Mark
steama posted Fri, 30 January 2004 at 10:33 AM
Thanks Mark (falconperigot) for the great tip! Wow, that was fun. Steama I love this forum
nyar1ath0tep posted Sat, 31 January 2004 at 5:34 PM
Attached Link: http://peda.com/polypro/
I found a software called Polypro, which generates figures like the above for 100 or more polyhedra, including several frequencies and types of geodesic domes. It can generate right circular cylinders of varying diameters to replace the edges, and it can generate spheres of varying diameters to replace the vertices. It's a bit tricky trying to get the output into Carrara, but I think Polypro has the potential to be very useful.ShawnDriscoll posted Sun, 01 February 2004 at 3:11 PM
I was thinking of mentioning PolyPro. But I thought you wanted to do it yourself in Carrara.