Slakker opened this issue on Jan 28, 2004 ยท 5 posts
Slakker posted Wed, 28 January 2004 at 9:27 PM
pakled posted Wed, 28 January 2004 at 9:41 PM
Hmm..maybe the liberal arts, at least..;) The trick will be scale, right now these look like beams..the whole thing looks about 30' long..I guess it would depend on what you have in mind. Just a thought, sometimes I put things in at an angle to provide a little interest..this is very balanced. Tilt up, or to one side, might give it some character (of course, I also use it to hide imperfections, but that's me..;)
If you're going for a city-sized scale, the water might be a different (smaller ripples) texture. Of course, it could be a really small city, no reason why not. Or you could scale up the island..it's hard to be helpful at this point, but it's a start.
After all the positioning (not posing, that's another program..;) of stuff, it's time to play with lighting..you can do all sorts of dramatic things with lights, drop one or two here and there to bring out (or hide) details..
hey, I'm just providing suggestions, I'm not the expert by any means. Let us see some more of what you have in mind, and we can help from there..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
pogmahone posted Thu, 29 January 2004 at 2:08 AM
Yup, I got the scale all wrong as well. Maybe you could make it The Fairies' Last Stronghold, and hold on to the scale. You could make the viewpoint less symmetrical by having the crates(?) curving towards the rock from one side, and placing the viewpoint low down on the resulting causeway, so you're looking ahead, but with the causeway curving towards your ultimate goal, the stronghold. (clear as mud, all that)
catlin_mc posted Thu, 29 January 2004 at 6:56 AM
I think it's the water that makes it look so small. Do what pakled suggested and bump up the water to make smaller, more abundant, ripples. 8) Catlin
burgi posted Thu, 29 January 2004 at 4:27 PM
the idea reminded me of a tv program... dunno it escapes me. my penny worth (i'm saving the other one for later): make it gothic and dark. very dark. and gothic. extremely gothic. john