seeklight opened this issue on Jan 29, 2004 ยท 7 posts
seeklight posted Thu, 29 January 2004 at 11:34 AM
Mason posted Thu, 29 January 2004 at 12:05 PM
I agree with Geep. I have no idea what you're talking about. Plus you refer to Vue so is this a vue render? If so please let us know. From what I can tell without going blind trying to strain to see the eye balls it looks like the eyes aren't even in the eye sockets. That would explain a bit why the white is there.
seeklight posted Thu, 29 January 2004 at 12:23 PM
ok sorry well the eyes are in i just gave them a black colour i will render an image of the head thanks
seeklight posted Thu, 29 January 2004 at 12:24 PM
oops yes it is renderd in vuepro i also posted there as well seeklight
seeklight posted Thu, 29 January 2004 at 12:58 PM
lo mate i moved in for a closer look and they dissapeard lol so im thinking it may be the highlights dho silly me thanks anyway seeklight
ronstuff posted Thu, 29 January 2004 at 4:14 PM
If this is aPoser 5 render, and you used a P4 file (or P4 or PP MAT pose) to start with, then the highlight size will not be set properly by P5, making eyes that look like they have cataracts ;-) just go to the materials room and make the highlight size much smaller for all the eye materials. MAT Pose Edit V3.1 which is due out shortly (and free, of course) has a batch conversion utility that will correct ALL of the inconsistencies in P4 MAT poses and make them work as expected in P5, so help is on the way!
Sacred Rose posted Thu, 29 January 2004 at 5:01 PM
your white bits are because your eyelash transmaps are not being applied. Check your transmap settings. Make sure that your eyelashes are set to 100%black and min/max sliders set to maximum before saving as pz3 or importing scene into vue pro. Before rendering...check your world material editor...scroll to the eyelash material make sure your eyelashes are black and your transmap is applied if it isn't, edit your material and re-import the eyelash transmap from poser and re-apply it. ~b ps. save this material if you use this translash map in vue often... next time u have this hassle, just apply the pre-saved texture before rendering :)