Forum: Poser - OFFICIAL


Subject: Using Catharina's Displacement map for fur

DefaultGuy opened this issue on Jan 31, 2004 ยท 67 posts


DefaultGuy posted Sat, 31 January 2004 at 12:30 AM

Attached Link: http://brian.curiouslabs.com

I got some pretty results using Catharina's displacement map for fur. I used it on the Hound Gargoyle figure. Thanks Cat! -Brian

DefaultGuy posted Sat, 31 January 2004 at 12:32 AM

another FireFly render

DefaultGuy posted Sat, 31 January 2004 at 12:35 AM

At a higher displacement value...

xoconostle posted Sat, 31 January 2004 at 12:45 AM

Incredibly cool. He's a whole new beastie, now. I especially like the third pic. Fantastic effect!


DefaultGuy posted Sat, 31 January 2004 at 1:09 AM

I shall call him...BEN Thanks!


PheonixRising posted Sat, 31 January 2004 at 2:20 AM

I worked on the GargoyleHound with Michael Lane. I miss collaborating with Michael. he and I did the Cat together too. I loved making animals with him. I hope he sees this. Bery cool indeed. Please show a render with one of the skeletal ghouly body morphs too. -Regards, Anton

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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DefaultGuy posted Sat, 31 January 2004 at 2:27 AM

I'm a fan of your work too, of course. :) Just a sidebar: I don't think I would have signed up for the Platinum Club when it first arrived if there wasn't your stellar work to hook me in. BTW, I sure do miss not having any new stuff of yours there. -Brian


PheonixRising posted Sat, 31 January 2004 at 2:43 AM

hey Thanks. Nice to know the effort was appreciated. Sometimes you don't think people notice. Again, love the images.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


xoconostle posted Sat, 31 January 2004 at 2:51 AM

"BTW, I sure do miss not having any new stuff of yours there." Hear, hear! DAZ is still great of course, but there's a definite, um, change in lieu of Anton's signature contributions. IMO they defined the "DAZ look" for a long time. Looking forward to seeing his new site when it's ready!


PapaBlueMarlin posted Sat, 31 January 2004 at 3:04 AM

where is the displacement map available?



DefaultGuy posted Sat, 31 January 2004 at 3:07 AM

you can find it at this thread: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1639073 posted yesterday


PheonixRising posted Sat, 31 January 2004 at 3:12 AM

Oh that would be awesome on Gobbles.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


PapaBlueMarlin posted Sat, 31 January 2004 at 3:22 AM

has anyone looked into using the displacement on M3's scalp as a form of hair?



DefaultGuy posted Sat, 31 January 2004 at 3:34 AM

Actually, I covered the Freak from head to toe with fur. The head uses a scalp prop. "Gus, he looks like a damn goony goo-goo." -Eddie Murphy, Raw

Lawndart posted Sat, 31 January 2004 at 3:38 AM

I shall call him squishy and he shall be mine. He shall be myu squishy...


quinlor posted Sat, 31 January 2004 at 3:48 AM

This is so cool!


PheonixRising posted Sat, 31 January 2004 at 4:23 AM

"Admit it gus! Your wife's a sasquatch!" "you can't get no ice-cream...you can't afford it...cuz you on da welfare.... and yo mommas a .." -Eddie Murphy, Raw. Love that tape.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


Mec4D posted Sat, 31 January 2004 at 8:32 AM

Brian, EXCELLENT!!! you did this exact as needed! btw why I was working on yesterday? I have to use the displacement maps as a part of the head (hair) for Michael, the new hair head textures include some parts with displacement textures a very funny effect but really great and don't looks like a fur in the final render. The Gargoyle Hound is top creature I had so much fun using this already! very good work on this model! cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Sat, 31 January 2004 at 10:34 AM

I'm seeing black specks on the cat. I used the same settings as the dog in Cath's post. What should I do?



Mec4D posted Sat, 31 January 2004 at 10:36 AM

you can use DSP also only of some parts the to get nice effect as in the image above and the displacement was used only on the part of his texture head... P.S the freak looks really as freak now.. scary movie 4 Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Sat, 31 January 2004 at 10:36 AM

you can use DSP also only of some parts the to get nice effect as in the image above and the displacement was used only on the part of his texture head... P.S the freak looks really as freak now.. scary movie 4 Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Sat, 31 January 2004 at 10:41 AM

Jeremy, use the displacement map from the message number 17 and the setting from the Frog alien, the setting of the dog was more for another effect of fur not really for cats... :) cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Sat, 31 January 2004 at 11:19 AM

I took the texture in #17 and used pattern maker to make a 3000 X 3000 map. But then I couldn't see the settings in #18 so I used the same ones as #1.



DefaultGuy posted Sat, 31 January 2004 at 11:25 AM

Papa, You probably did this already, but make sure the displacement setting in Render Option is set to the same value in the Material Room. That's usually the culprit.


nightfir posted Sat, 31 January 2004 at 11:39 AM

Hmmmm this is very cool. Brad


Mec4D posted Sat, 31 January 2004 at 11:42 AM

ok here for you new one, try with this.. change only the colors of the Alernate diffuse and diffuse color also new displacement map,you can use this one as is without to rescale it to on new 3000x3000

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Sat, 31 January 2004 at 11:43 AM

here the new displacement use it in the format as here..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Sat, 31 January 2004 at 11:47 AM

sor bad files here again

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Sat, 31 January 2004 at 11:54 AM

here some carton look with displacement.. as you see the poser4 render was not that cool and I don't used anything else as in the firefly, the light shaders can create really cool effects also the Alternate diffuse is amazing that I used for the character and for the ground of the scene.. also the smooth polygons option is great for the old low poser models..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


pdxjims posted Sat, 31 January 2004 at 11:56 AM

What's been working for me is to use the Cellular node with all the defaults, with a scale of .01. Here's a Snow Baby with just that, and setting the material colors, highlights, and ambient up to get a white fur effect.

Mec4D posted Sat, 31 January 2004 at 12:05 PM

you can use it is no problem, but with image you have more control over the displacement maps as with Cellular node, some surface need more that only tiled noises.. so for outift it is ok, but if you try to make longer and shorter fur you can't use this quick option.. so you will limited with your work..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


pdxjims posted Sat, 31 January 2004 at 12:07 PM

..then I started to work on colloring effects. Here's a soft fur example in red.

PapaBlueMarlin posted Sat, 31 January 2004 at 12:11 PM

Thanks. I used the same map as #17 only I had forgotten to put the displacement setting in the render options and then go to a higher production render.



pdxjims posted Sat, 31 January 2004 at 12:13 PM

Here's the settings for soft red fur. I used the color ramp twice. The first one sets only the specular color. The second sets the diffuse, ambient, translucense, and reflection colors. Both use the original cellular bump/displacement map for the input value. The only real problem with the cellular node (or any tiled texture), is the tendency to look to even and squared off. A high density, ramdom alpha mapping for the bump/displacement would give a more natural effect.

Mec4D posted Sat, 31 January 2004 at 12:20 PM

Nice Jeremy!!! now it looks much better!!! pdxjims sure it works fine on your ball :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


pdxjims posted Sat, 31 January 2004 at 12:26 PM

as always. Celluar displacement is only good for very even displacement. If you want a more pronounced version, a good map is better. Combining a good map with a gradient in Photoshop or other program can give some very interesting effects. This pic is of Catherina's displacement map with an gradient overlay.

Mec4D posted Sat, 31 January 2004 at 1:00 PM

you see you can do more with... control it as you wish displacement maps are used not only for fur but also for morph and deformation, you can create a displacement map that will simulater parts of hair or a big nose or lips or just muscle, what is so great about is that displacement maps working fanstastic on very low models.. and today are used more that ever before to speed the work of the creators with a click of the mouse.. now go to redner a fur using hair room .. will take forever not to think about animation, when I made a test the rendering speed was the same as before so very cool..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Sat, 31 January 2004 at 1:41 PM

Was playing with the displacement map in #28 of this thread and this was what happened. I think I invented a whole new breed of dog :)



Mec4D posted Sat, 31 January 2004 at 3:30 PM

Buhahahahahaha that looks funny Jeremy..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


daverj posted Sat, 31 January 2004 at 4:49 PM

Anybody remember the "Chia-Pets"?

Mec4D posted Sat, 31 January 2004 at 4:53 PM

hahaha I see fur get in production only wait for new products hahahahah

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


DefaultGuy posted Sat, 31 January 2004 at 5:03 PM

Attached Link: http://brian.curiouslabs.com

Woo Hoo! Now we're playing! I just drove 60+ US miles to the second nearest Borders Books (the closest one to me is only 3 miles away) to grab the 3D World Complete Collection 2 publication. The one close to my house had one copy but the accompanying DVD was ripped off. Let me tell you, it was worth the drive. You better get it quick because they are going fast. If you miss out you'll have to order it from the UK. When I got home, I got this surprise! Thanks again, for this map, Cath!

neftis posted Sat, 31 January 2004 at 5:04 PM

I used to mix both the shader and the hair room (you have to put very little hair) to make another kind of effect. Here is an example... If only the shader would respond to some dynamics, like sasquatch in Lightwave, that would be awsome!

Mec4D posted Sat, 31 January 2004 at 5:10 PM

That is cool Nef, very good idea of you, I tested it yesterday already! TOP I made test with animation this look funny not exact as expected on the dynamic clothes.. Lightwave works better with this for sure.. maybe thye think about in the new version?

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


neftis posted Sat, 31 January 2004 at 5:54 PM

Thanks Cath!:) Just remember to use very low segments...and also turn the shadow off ONLY for the hair. You may keep it, it depends on the effect you want to achieve! Neway, have fun playing! ;) Hugz sweet Cath!


PapaBlueMarlin posted Sat, 31 January 2004 at 6:04 PM

Here is a displacement map on Hmann's skullcap.



KarenJ posted Sat, 31 January 2004 at 6:22 PM

PapaBlue, that is perfect! I have been trying for ages to make a haircut like this (because this is how my husband's hair looks... hehe) Excellent tip, thank you! And thanks to all others experimenting with this, I'm getting some great ideas here!


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


Mec4D posted Sat, 31 January 2004 at 6:54 PM

Try with small beard hairs :) very fury but don't get to hard with the dials..LOL TOP one Jeremy

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


DefaultGuy posted Sat, 31 January 2004 at 8:37 PM

Attached Link: http://brian.curiouslabs.com

I haven't had this much fun on a thread in a long, long time. A long, long time! Cheers, -Brian

daverj posted Sat, 31 January 2004 at 11:03 PM

I was getting tired of him being bald anyway.

(hehehe)


PapaBlueMarlin posted Sat, 31 January 2004 at 11:17 PM

I was just telling Anton about an idea of having the material zone for the scalp actually covering the entire hair region. Then displacement mapping could be used for hair.



DarkMatter_ posted Sun, 01 February 2004 at 2:45 AM

can you do body har like arm, chest and leg hair for Mike? I like what youdid with those eyebroes and the animals, Is this a mat file for sale anywhere?


KarenJ posted Sun, 01 February 2004 at 5:47 AM

Papa, I have been trying to recreate your Don haircut on M3 without much luck. Are you using one of the maps posted here, or something else?


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


mickmca posted Sun, 01 February 2004 at 10:44 AM

What a great thread. So cool to see folks using the stuff that makes P5 worthwhile. M


Mec4D posted Sun, 01 February 2004 at 10:57 AM

You can use the maps from message # 28 plug the displacement maps into the material and set the value of the displacement to minimum, you have to play a little bit becasue not all models need the same settings.. I think 05.00000 or 04.00000 will ok, change the diffuse color and Alternate diffuse to the right color of wish... how bigger the redners so fine and better the fur-hair effect. mickmca : it is for sure.. Poser5 have so much nice things that Poser4 never will allow you to do no matter what you do, I discovered that in some case the firelfy rendering make my work much faster as regular poser4 and is much more fun to play with on weekend ;))..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


wolf359 posted Sun, 01 February 2004 at 11:03 AM

what about an animated avi or gif of the noise map?? in the displacement channel I cant try it because movie node on P5 MAC OSX doesnt work has any one tried it.???



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PapaBlueMarlin posted Sun, 01 February 2004 at 12:27 PM

Karen, I used the displacement map in #28 with a setting of 0.3. Also be sure to setting the displacement ambience to something other than white or it will look odd.



Mec4D posted Sun, 01 February 2004 at 12:41 PM

sure wolf359 , I made buble on the skin but the rendering was little to slow, you can put a movie with talking head on the square and put it front of the doors, what a fine effect for horrors.. but first you need t prepare the movie.. make it little blur without noise other will a chaos..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


daverj posted Sun, 01 February 2004 at 3:32 PM

I did some tests with AVI files used as displacement maps. It can give some nice effects. Of course it can take a lot of time since you have to first create the animation for the disp map, and then render the final animation using it to see the results (though you can render a few frames to get the idea first). It would be a good way to make throbbing veins in somebody's forhead, or that sci-fi effect of a creature crawling under the skin.


Mec4D posted Sun, 01 February 2004 at 3:50 PM

sci-fi effect of a creature crawling under the skin. that what I told you, the bubles was something as this.. you can use this for example to make effect as in the where the ghost move slowlly behind the painting or wall.. it is very cool option, self make simulation of grow slowlly fur.. or hair :) self the water effect.. just everything you imagine

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


DefaultGuy posted Sun, 01 February 2004 at 5:50 PM

Attached Link: http://brian.curiouslabs.com

"what about an animated avi or gif of the noise map?? in the displacement channel" "I made buble on the skin" What brilliant ideas!!! I'm going to try it later. -Brian

DarkMatter_ posted Mon, 02 February 2004 at 1:10 AM

someone could make alot of money on atmostpheres and hair mat settings....


Mec4D posted Mon, 02 February 2004 at 6:45 AM

if you can use the same settings for all models then well but that is not the case and every model is sensitive and need own surface settings including the light etc.. so simple is this not at all.. but can well included with own products that will works for sure.

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


DarkMatter_ posted Thu, 12 February 2004 at 10:46 AM

Catharina's displacement map for fur? Is that here or is that on her website and if it is, whats her url address?


ynsaen posted Thu, 12 February 2004 at 10:47 AM

scroll up

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


DarkMatter_ posted Thu, 12 February 2004 at 10:49 AM

is Catharaina's displacment map for fur a store itme or is it free some place?


Mec4D posted Thu, 12 February 2004 at 10:49 AM

See Message above number .28 there is the map :) cath P.S my web: http://mec4d.com but there you find nothing as only texturing stuff..

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "