Forum: 3D Modeling


Subject: Vancouver Library WIP

jwhitham opened this issue on Jan 31, 2004 ยท 8 posts


jwhitham posted Sat, 31 January 2004 at 6:37 PM

Started to model this in response to a request in the Vue Forum, seemed like a good idea as there's a heap of photo references on the web. Seems like the more references I look at though, the more questions I've got!

This is my model of what I beleive to be the East facade, rendered from the outside. Anybody that's local to this structure, or otherwise well aquainted with it, am I getting it right? What happens where the ground floor windows meet the ground? How are the end walls of these segments glazed? Any information gratefully received, I am only doing this to put it in free stuff BTW.

TIA

John


jwhitham posted Sat, 31 January 2004 at 6:40 PM

Inside view of same elevation.

Moebius87 posted Sun, 01 February 2004 at 3:42 AM

Wish I could help you out, but Bangkok is the other side of the world from Vancouver. :o( This is done really very well, specially in controlling the curvature of the facade elements. What application are you modeling in? Looks like a solid modeler... formZ perhaps? :o) Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


BazC posted Sun, 01 February 2004 at 3:49 AM

I'm not much closer than Moe (UK) but it's an impressive model! I'm curious about your working method for this. I recently modelled something with a similar structure (curve with lots of holes)and found some problems with smoothing. In the end I worked with a fairly dense mesh and cut the apertures out of that. If I worked low poly the structure became faceted when smoothed. Did you find a more elegant solution? - Baz


jwhitham posted Sun, 01 February 2004 at 6:35 PM

I'm in the UK too. Vancouver's a bit too far to go to check those details, isn't it?

I'm modeling in Anim8or, though the renders were done in Vue 4. I'm not doing anything very clever, something very inelegant and inefficient in fact! I'm building it as the builders did, in modules - see image. Takes a lot of calculator bashing and a hell of a lot of work in naming and grouping elements, also results in a lot of redundant facets. It's an approach that does give the ability to easily hide portions from the renderer, equally it's a nightmare to texture though!

Thanks for the nice comments, and let me know if you emigrate to Canada. I suspect this could take some time :-) John


BazC posted Mon, 02 February 2004 at 6:11 AM

Hehe, you'll have to take a holiday over there. Thanks for the info, hope you find someone to answer your questions, it's a cracking model and deserves to be finished! - Baz


MightyPete posted Mon, 02 February 2004 at 4:28 PM

Well I could help ya but got no camera to go take pictures of it. I posted all those links for ya. There is lots of pictures of that building around the web. It's looking good btw


MightyPete posted Mon, 02 February 2004 at 4:31 PM

Well I could help ya but got no camera to go take pictures of it. I posted all those links for ya. There is lots of pictures of that building around the web. It's looking good btw