Forum: Poser - OFFICIAL


Subject: First Animation on P5! All moves together..why?

_Fredzz_ opened this issue on Jan 31, 2004 ยท 12 posts


_Fredzz_ posted Sat, 31 January 2004 at 10:38 PM

Hey people... first of all thanks for reading this.. Its now 4.59AM. I just stopped working on my new character.. Its also the first time i tryed the animation feature. Well this is my problem.. i'l try to explain it good: I got my character, Michael 3 I did this clicked on frame 30 : twisted his head -30 clicked on frame 100: twisted his head +30 clicked on frame 160: twisted his head 00 clicked on frame 200: bend his head -25 So, this would make him look to one side.. then to other side.. then get back to normal pose that is "look forward" and then bend his head a litle down.. right? So far so good.. So then.. i played with his arms and the camera.. trying to make Matrix Style.. he hould look both sides.. then bend his head a little.. then we would bend down, then the camera would rotate and focus on his hands.. but when i rendered it.. the animations were all together.. But after 4.5 hours of work.. i decided to render the animation to see if there was some mistake... the mistake was that the moves were all mixing... How can i fix this.. i mean.. this was my first animation.. it toke me more than 5hours of work.. i come with this problem.. and all this because.. i had read Poser help and there it says: " Poser uses a technique called keyframe animation to simulate motion based on a series of still poses.. You set up a series of poses at different points in time.. These are the keyframes.. Poser fills in the gaps, creating the illusion of motion.. this keeps you from having to move your figure each time you want to create a motion... " I hope i could explain myself.. Thanks for reading all this..