geep opened this issue on Feb 01, 2004 ยท 32 posts
geep posted Sun, 01 February 2004 at 3:32 PM
Just curious. ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
sirkrite posted Sun, 01 February 2004 at 3:54 PM
That all depends on whether they were normal to begin with. ;D
compiler posted Sun, 01 February 2004 at 3:54 PM
I thought only "normals" were tolerated in this group ?
lesbentley posted Sun, 01 February 2004 at 3:59 PM
Thats right, the Mods do not allow reversing the normals!
panko posted Sun, 01 February 2004 at 4:30 PM
Well... if you keep it normal you don't get warnings... (I think...)...:)
"That's another fine mess you got me in to!" -- Oliver Hardy
Jackson posted Sun, 01 February 2004 at 5:14 PM
Hey! Is this about Poser?!! Huh, IS IT?! Disclaimer: This was a joke. Any similarity to a serious thought, present or past, is purely accidental.
geep posted Sun, 01 February 2004 at 5:47 PM
"Hey! Is this about Poser?!! Huh, IS IT?!"
HEY! ..... It absolutely IS!!!
I found it in the Group Edit window in Poser4.
So ........................... it quallifies, ... no?
;=] <-------------------- I hope.
Mods? ............ dis ok?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
panko posted Sun, 01 February 2004 at 5:54 PM
Hmmm... It might qualify... but cracking jokes... I don't know... Are we allowed to joke...? (re: Poser matters of course)... :)
"That's another fine mess you got me in to!" -- Oliver Hardy
geep posted Sun, 01 February 2004 at 6:01 PM
Hmmm, .... it was NOT a joke. It was a very serious question! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
xenic101 posted Sun, 01 February 2004 at 6:12 PM
Geep, select Figure--Conform to, as long as its set to the current TOS being enforced you should be OK.
panko posted Sun, 01 February 2004 at 6:16 PM
I'm going to conform all my figures... and some of the non conforming props also... right away...
"That's another fine mess you got me in to!" -- Oliver Hardy
geep posted Sun, 01 February 2004 at 6:18 PM
Thanks xenic ....... I'll go try that right now .... and if you guys never "see" me again, you'll know what happened. Good-bye cruel thread ..... sniff .... ;=[ But ..... I'll try it! cheers, dr geep <-------------------- feelin' brave ;=? ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
sirkrite posted Sun, 01 February 2004 at 6:21 PM
Don't worry Geep! All the Mods are watching the Super Bowl. ;D
geep posted Sun, 01 February 2004 at 6:25 PM
YEAH maybe, but when it's over .......... ???????????????
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
xoconostle posted Sun, 01 February 2004 at 7:02 PM
I'm sure there are plenty of Poser users who would benefit from an informed explanation of what "normals" and "reverse normals" are. If I recall correctly, there's an explanation in the Poser manual, but who ever reads that? :-) What's this about a Bowl game today? I'm waiting for the 2004 World Series. Go Giants!
pakled posted Sun, 01 February 2004 at 7:11 PM
Abbey..Abbey Normal
You put an Abnormal brain in a 7 foot gorilla!?
-Young Frankenstein..I have no idea..I'm still wondering why kinematics are reversed to begin with.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Batronyx posted Sun, 01 February 2004 at 8:05 PM
So much silliness here, I'm afraid to answer. If that's a serious question I really have a mostly correct answer. Do you want it?
DarkElegance posted Sun, 01 February 2004 at 9:42 PM
geep posted Mon, 02 February 2004 at 12:36 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
xoconostle posted Mon, 02 February 2004 at 12:56 AM
Please never stop being silly. :-)
hauksdottir posted Mon, 02 February 2004 at 1:37 AM
Does this have anything to do with out-of-kilter galaxies? Maybe all that missing dark matter is really giant galaxies facing away from us on 1-sided squares? Carolly
Phantast posted Mon, 02 February 2004 at 4:24 AM
Sometimes imported objects have normals reversed in such a way that Poser doesn't render them properly. I think this is what this is about.
EnglishBob posted Mon, 02 February 2004 at 5:26 AM
Of course what's really confusing is that Poser doesn't use normals. (Try importing a mesh that doesn't have any - it works!) It actually uses the winding order of the vertices around each polygon; clockwise, anti-clockwise, I never can remember which is which even though knowledgeable people keep telling me. So, a "reverse normals" button shouldn't do anything at all. Except that when Poser says "normal" it means "winding order". Apologies for the interruption. I now return you to your scheduled programme of silliness. :-) EB the abwindingorder.
Batronyx posted Mon, 02 February 2004 at 7:39 AM
geep, I saw your panel in another thread but forgot to come back here with a 'nevermind'. I too like the silliness, I'm just not always sure how to respond. :) EnglishBob, winding order is generally used to compute the normal. I suspect Poser ignores them and generates it's own so it can do the phong shading interpolation smoothly across group boundaries, ignoring (potentially) duplicate vertices, where other programs would normally show a seam. One exception of course is in importing .dxf files. They always have seams on every face, or look faceted, if you prefer.
pakled posted Mon, 02 February 2004 at 8:30 AM
feh..if I don't use silliness, everyone will figure out how little I know about Poser..;) if it's a problem, I'll tone it down..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Viomar posted Mon, 02 February 2004 at 8:49 AM
I'm curious, is it the same in P5? Or have they finally fixed that, allowing for true "2 sided" polys... Example: in C4D or MAX i can assign a material to the "Front" face of polys & a different Mat to the "Back" face of the same polys... Makes it easy to say have a red velvet sleeve with it's inside made of cotton blue... :-)) And of course this saves on the polycount, cause you don't have to double them up. I'm asking this, cause i was debating the pros & cons of finally buying P5. But, if this simple task is not available, then i will stick to what i'm doing. Which is pose my characters in P4, then export & render in C4D. And Yes Geep! You are allowed to be silly! In Fact, you're students, fans & friends encourage you to it!! Marco[A frenchman, which means "silly"... ;-O]
TT posted Mon, 02 February 2004 at 11:34 AM
:)
"I like my species the way it is."
compiler posted Mon, 02 February 2004 at 11:43 AM
Poser5's firefly render engine doesn't like 2 sided polys : it renders them full of black squares. But there is a very simple workaround for this, so 2 sided polys are not a problem in Poser5 when you know about it.
Viomar posted Mon, 02 February 2004 at 11:53 AM
Compiler, you raised my eyebrow! :-) Can you explain quickly the "workaround"? That info could tip the scale for me... I've said a few times that i wouldn't never buy P5. But, that contradicted my "open minded philosophy".. LOL So far the "pros & cons" list of mine is about equal. A few more positive thoughts & i'm hooked. Marco
compiler posted Mon, 02 February 2004 at 1:46 PM
Viomar posted Mon, 02 February 2004 at 2:05 PM
Superbe! J'ai hate d'avoir P5!(Giggles). Merci Compiler! Marco
Terry Mitchell posted Mon, 02 February 2004 at 5:42 PM
I know only enough about this subject to be dangerous, but whenever I have a model (usually an imported 3ds or obj one) and the surface renders shadowed when it should have rendered as if the light is shining on it instead (because it is), I reverse the normals for the offending group element and it renders OK (usually, but not always).
Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives