Forum: Poser - OFFICIAL


Subject: If I click on this ..... ??? ...........

geep opened this issue on Feb 01, 2004 ยท 32 posts


geep posted Sun, 01 February 2004 at 3:32 PM

... does the "group" become ........... abnormal?

Just curious. ;=]

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



sirkrite posted Sun, 01 February 2004 at 3:54 PM

That all depends on whether they were normal to begin with. ;D


compiler posted Sun, 01 February 2004 at 3:54 PM

I thought only "normals" were tolerated in this group ?


lesbentley posted Sun, 01 February 2004 at 3:59 PM

Thats right, the Mods do not allow reversing the normals!


panko posted Sun, 01 February 2004 at 4:30 PM

Well... if you keep it normal you don't get warnings... (I think...)...:)

"That's another fine mess you got me in to!" -- Oliver Hardy


Jackson posted Sun, 01 February 2004 at 5:14 PM

Hey! Is this about Poser?!! Huh, IS IT?! Disclaimer: This was a joke. Any similarity to a serious thought, present or past, is purely accidental.


geep posted Sun, 01 February 2004 at 5:47 PM

"Hey! Is this about Poser?!! Huh, IS IT?!"

HEY! ..... It absolutely IS!!!

I found it in the Group Edit window in Poser4.

So ........................... it quallifies, ... no?

;=] <-------------------- I hope.

Mods? ............ dis ok?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



panko posted Sun, 01 February 2004 at 5:54 PM

Hmmm... It might qualify... but cracking jokes... I don't know... Are we allowed to joke...? (re: Poser matters of course)... :)

"That's another fine mess you got me in to!" -- Oliver Hardy


geep posted Sun, 01 February 2004 at 6:01 PM

Hmmm, .... it was NOT a joke. It was a very serious question! ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



xenic101 posted Sun, 01 February 2004 at 6:12 PM

Geep, select Figure--Conform to, as long as its set to the current TOS being enforced you should be OK.


panko posted Sun, 01 February 2004 at 6:16 PM

I'm going to conform all my figures... and some of the non conforming props also... right away...

"That's another fine mess you got me in to!" -- Oliver Hardy


geep posted Sun, 01 February 2004 at 6:18 PM

Thanks xenic ....... I'll go try that right now .... and if you guys never "see" me again, you'll know what happened. Good-bye cruel thread ..... sniff .... ;=[ But ..... I'll try it! cheers, dr geep <-------------------- feelin' brave ;=? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



sirkrite posted Sun, 01 February 2004 at 6:21 PM

Don't worry Geep! All the Mods are watching the Super Bowl. ;D


geep posted Sun, 01 February 2004 at 6:25 PM

YEAH maybe, but when it's over .......... ???????????????

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



xoconostle posted Sun, 01 February 2004 at 7:02 PM

I'm sure there are plenty of Poser users who would benefit from an informed explanation of what "normals" and "reverse normals" are. If I recall correctly, there's an explanation in the Poser manual, but who ever reads that? :-) What's this about a Bowl game today? I'm waiting for the 2004 World Series. Go Giants!


pakled posted Sun, 01 February 2004 at 7:11 PM

Abbey..Abbey Normal
You put an Abnormal brain in a 7 foot gorilla!?
-Young Frankenstein
..I have no idea..I'm still wondering why kinematics are reversed to begin with.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Batronyx posted Sun, 01 February 2004 at 8:05 PM

So much silliness here, I'm afraid to answer. If that's a serious question I really have a mostly correct answer. Do you want it?


DarkElegance posted Sun, 01 February 2004 at 9:42 PM

I WANT A SILLINESS TAG....or....FLAG....or...SOMETHING.

https://www.darkelegance.co.uk/



Commission Closed till 2025



geep posted Mon, 02 February 2004 at 12:36 AM

Ok, ok, I'll stop bein' silly and post this so no one gets the "wrong" idea. Ok? cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



xoconostle posted Mon, 02 February 2004 at 12:56 AM

Please never stop being silly. :-)


hauksdottir posted Mon, 02 February 2004 at 1:37 AM

Does this have anything to do with out-of-kilter galaxies? Maybe all that missing dark matter is really giant galaxies facing away from us on 1-sided squares? Carolly


Phantast posted Mon, 02 February 2004 at 4:24 AM

Sometimes imported objects have normals reversed in such a way that Poser doesn't render them properly. I think this is what this is about.


EnglishBob posted Mon, 02 February 2004 at 5:26 AM

Of course what's really confusing is that Poser doesn't use normals. (Try importing a mesh that doesn't have any - it works!) It actually uses the winding order of the vertices around each polygon; clockwise, anti-clockwise, I never can remember which is which even though knowledgeable people keep telling me. So, a "reverse normals" button shouldn't do anything at all. Except that when Poser says "normal" it means "winding order". Apologies for the interruption. I now return you to your scheduled programme of silliness. :-) EB the abwindingorder.


Batronyx posted Mon, 02 February 2004 at 7:39 AM

geep, I saw your panel in another thread but forgot to come back here with a 'nevermind'. I too like the silliness, I'm just not always sure how to respond. :) EnglishBob, winding order is generally used to compute the normal. I suspect Poser ignores them and generates it's own so it can do the phong shading interpolation smoothly across group boundaries, ignoring (potentially) duplicate vertices, where other programs would normally show a seam. One exception of course is in importing .dxf files. They always have seams on every face, or look faceted, if you prefer.


pakled posted Mon, 02 February 2004 at 8:30 AM

feh..if I don't use silliness, everyone will figure out how little I know about Poser..;) if it's a problem, I'll tone it down..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Viomar posted Mon, 02 February 2004 at 8:49 AM

I'm curious, is it the same in P5? Or have they finally fixed that, allowing for true "2 sided" polys... Example: in C4D or MAX i can assign a material to the "Front" face of polys & a different Mat to the "Back" face of the same polys... Makes it easy to say have a red velvet sleeve with it's inside made of cotton blue... :-)) And of course this saves on the polycount, cause you don't have to double them up. I'm asking this, cause i was debating the pros & cons of finally buying P5. But, if this simple task is not available, then i will stick to what i'm doing. Which is pose my characters in P4, then export & render in C4D. And Yes Geep! You are allowed to be silly! In Fact, you're students, fans & friends encourage you to it!! Marco[A frenchman, which means "silly"... ;-O]


TT posted Mon, 02 February 2004 at 11:34 AM

:)

"I like my species the way it is."


compiler posted Mon, 02 February 2004 at 11:43 AM

Poser5's firefly render engine doesn't like 2 sided polys : it renders them full of black squares. But there is a very simple workaround for this, so 2 sided polys are not a problem in Poser5 when you know about it.


Viomar posted Mon, 02 February 2004 at 11:53 AM

Compiler, you raised my eyebrow! :-) Can you explain quickly the "workaround"? That info could tip the scale for me... I've said a few times that i wouldn't never buy P5. But, that contradicted my "open minded philosophy".. LOL So far the "pros & cons" list of mine is about equal. A few more positive thoughts & i'm hooked. Marco


compiler posted Mon, 02 February 2004 at 1:46 PM

Voila l'image. Mais bon, 0.001 ca marche mieux la rlexion.

Viomar posted Mon, 02 February 2004 at 2:05 PM

Superbe! J'ai hate d'avoir P5!(Giggles). Merci Compiler! Marco


Terry Mitchell posted Mon, 02 February 2004 at 5:42 PM

I know only enough about this subject to be dangerous, but whenever I have a model (usually an imported 3ds or obj one) and the surface renders shadowed when it should have rendered as if the light is shining on it instead (because it is), I reverse the normals for the offending group element and it renders OK (usually, but not always).

Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives